Mimicry (itch) (SergioPucela)

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About

Mimicry is an experimental puzzle game that attempts to make use of emergent narrative and procedural rhetoric to tell a story through its gameplay. It was developed by me as a final project for my videogame design and development degree.

Links to assets, sounds and music that were not created by me:

 Old nightstand: https://assetstore.unity.com/packages/3d/props/furniture/old-nightstand100266 

Walls and floor: https://assetstore.unity.com/packages/3d/environments/shooting-galleryenviroment... 

Exam projector screen: https://www.turbosquid.com/es/3d-model/movie-screen

Fishbowl: https://free3d.com/3d-model/freshwater-aquarium-v1–721361.html

Characters: https://www.mixamo.com//?page=1query=bottype=Character 

Skyboxes: https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-seriesfre... 

Transition sound: https://freesound.org/people/Rvgerxini/sounds/475691/ 

Main menu music: https://freesound.org/people/Erokia/sounds/183881/ 

Broken screen sound: https://www.soundjay.com/tv-static-sound-effect.html 

Wind sounds: https://mixkit.co/free-sound-effects/wind/ 

Puzzle theme and ending theme: https://www.fesliyanstudios.com/royalty-free-music/downloadsc/peaceful-and-relaxing-music/22

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SergioPucela
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Last Modified: Jul 5, 2021

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itch.io