Mind Unleashed reviews

Translated by
Microsoft from Spain
"Until It is resolved the use with the HTC Live I can not recommend this game." Edit: With The last update the Vive is well implemented, the height of play that previously failed now is well regulated, you can also see the health and ammunition indicators. But Be careful! This is a pretty frantic game where you control with a command or keyboard, newbies or sensitive people can get dizzy. The game itself is good, it moves very fluently, is fun and is well done.
Translated by
Microsoft from Deutsch
"Mind Unleashed" is a First-Person Arena shooter. At some Point in the Future in any Military Base, we are some Robot that has to defend itself against other Robots. And that's how it was. There is no More Story and there is no more Variety. You shoot against the ever-same intelligence-freed Enemies, collect Ammunition and Health Boosts, run and jump through generic Looking gears with a jet Pack and die at some point when the everlasting Waves have overrun you. Even if the Whole thing works quite well technically, although a bit sluggish, it becomes stintonic after a fairly short Time thanks to a lack of Variety. Rating: 4/10 Atmosphere 2/10 Story 6/10 Graphic 6/10 Sound 5/10 Game Mechanics 3/10 Balancing 5/10 Play Pass Conclusion: Gähn. 5/10 Overall Rating
Translated by
Microsoft from Spain
NOTE: This analysis is based on the experience with Oculus Rift CV1 As Many Summer sales caught me a week before receiving the CV1 of Oculus, so I started to knead those RV games that had good offers or were cheap. The game has nothing like narration or history. Nor does it give you any clues of the controls or how you collect ammunition, simply looses you in an infrastructure where they begin to appear robtos in waves. The graphics, at least of the first level, are nothing like what I see in the game catches here on the page. They'Re practically flat. The holographic menus, like the main menu, have a laugh resolution and are blurred. The control is good, as long as you play on Your feet. I Don't recommend anyone play a sitting RV shooter, you're going to get dizzy: I always recommend to stand up and use only the left tick (forward and backward and lateral movement). If you want to turn your body turns: some will seem tired, but your brain immediately loses visual references and balance if you use the right stick to rotate your character. The experience will be much more intuitive and comfortable if you turn your body in the direction you want to turn the character (besides being more immersive). Using This method, which I recommend in all RV FPS, I have not been dizzy in this game. I Know It's an indie game, which is cheap, etc. But It hasn't filled me up. And It is not for minimalism, that I am very fan of the Antichamber (Juegazo), it is only... I don't know, the artistic design I guess.
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