Mind Zero reviews

Translated by
Microsoft from Russian
Mind Zero as a Persona without ambitions In Japan again restless: mystical evil entities attacking people, the police powerless, behind the horizon of the Invisible evil rocks, but a handful of the elect is ready to come to the rescue. The Main character, Kay, was able to sign a contract with his spirit-the weapon and stand up for the defense of his hometown. And, of course, in this battle he will fight shoulder to shoulder with loyal friends.    One More greetings from the world of Japanese portable dunzhen-crowlers, Mind Zero is not trying to be something more than a strong greindilkoj for a few tens of hours, where schoolchildren as usual save the world, and their person hand-held perfume on each turn apply skills with Apocalyptic names. A lot of crafting, a lot of pumping, a lot of wandering through the maze and backtracking. If you have ever faced a genre, the game will not surprise you. If not yet faced-then it is probably not the best candidate for the initial acquaintance.    But not the worst. Mind Zero as a visual novella for an hour, if not more, introduction to the plot-a solid vn-screensaver. We are introduced to the first Trinity of Heroes (and each of them is developed by the weapon spirit), we participate in demonstration scripted fights, learn about the state of affairs in Japan and develop a plan of further actions. After that the card can be manually run a few more side-images, which reveal the relationship between the characters, can run a third-party quest or bring a bonus item.    All This is long, painfully long, but when the active phase (actually Danzhen-Kroul), I almost guarantee you that you will miss the VN-sections and wait for their return.    The Plot fragments are tightened, of course, but made quite well. Japanese and English voices are pleasing, the Spleesh-Artas are drawn with the soul, and static images are sometimes diluted with a simple animation. Each of the six main characters have a personality and, surprisingly, in the course of the case they will develop-what is reflected in the plot and the gameplay. A Little self-confidence for the hero and a map of the ability to "kill all life!" for the player-happiness-how much. Mind Zero as Danzhen-Crowler But sooner or later they come. Ten-Storey labyrinths with an encounter every two steps. Quests that will return you to the most time-drawing Danji. Jumps of difficulty, forcing to unthinklessly grind levels and cards so that the next story stage was not so painful.    The Combat system in principle is not bad: two modes of battle (for Man and his spirit) with switching on the fly, a lot of abilities attacking, defensive and situational character, space for tactics in battles with strong opponents. But 95% of the time you will demolish everything in its path with the help of a car with a pressed button to accelerate the battle, and the remaining 5%-is pain, noise and rage, as well as the realization that it is easier to go and farm a little more so that the boss did not destroy the squad with one blow.    But still in its own way it relaxes. Selection and improvement of skills, hunting for the chest with an epic outfit, viewing the ironic household sketches with the participation of heroes-all this works with the appropriate morale.    Just Survive the first twenty hours before the antagonist team.
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