Minima (Prototype)
About
Concept:
This is a prototype created as a final project for a course on Visual Intelligence. The concept is simple: Run to the goal as quickly as you can avoiding obstacles.
The minima rule comes into play because the faster you sprint, the less you can see. So you have to rely on your ability to identify silhouettes from the minimum amount of visual information.
Read more about the minima rule here.
This game is configured primarily for a gamepad.
Controls: Left stick: Run Right Stick: Camera A button: Jump Hold Trigger: Sprint Start Button: Pause Select Button: Respawn Exit Game: Select Button on the main menu or the pause screen.My record is:
See if you can beat it!
Please remember, this game is just a prototype.
References:- Hoffman, D. D. (1998). Visual intelligence: How we create what we see.
- Singh, Manish & Seyranian, Gregory & Hoffman, Donald. (1999). Parsing silhouettes: The short-cut rule. Attention Perception & Psychophysics. 61. 636-660. 10.3758/BF03205536.