Minions 4 Less: Full Service (Killzone Style), LLC.
About
Game Pad Highly Recommended About The Project
Minions 4 Less: Full Service (killzone style), LLC. (working title) was developed by a team of 6 over the span of 4 months as a game design capstone project at the University of Central Florida. The class was assigned to develop a game around the theme "summon". As a team, we interpreted this as a budget business that supplies cheap minion labor with a catch; you as the summoner have to create a path for the minion at the bottom of the pit to reach the summoning portal at the top with the added challenge of avoiding traps and collecting power ups. Our goal was to make an arcade style game with simple mechanics and short compelling play sessions. By combing two iconic mechanics, Tetris style block placing and simple platforming, we managed to stumble on something unique and fun! We hope you enjoy playing as much as we enjoyed developing Minions 4 Less: Full Service (killzone style), LLC. (working title).
The Ghost Party team consist of:
Patricio Delgado: Creative Director, Lead Programmer, Rigging & Animation
Jarrett Rhodes: Producer, Environment Design, 3D Art, UI
Gabe Avila: Art Lead, Character Design
Jose Marrero: Rigging & Animating, 3D Art
Angela Rouse: Environmental Art, 2D Art
Yani Flores: 3D Art
Controls Build Mode:Move Block
Game pad - Left Analog
Keyboard - WASD
Rotate Block
Game pad - Right Analog, LT/RT
Keyboard - Arrow Keys, C/V
Drop/Place block
Game pad - Left Analog, A/B
Keyboard - Left CTRL
Rotate Camera
Game pad - Bumpers
Keyboard - Q/E
Toggle Mode - switch from building mode to platforming mode
Game pad - X
Keyboard - F
Return to Main Menu
Game pad - Start
Keyboard - R
Movement
Game pad - Left Analog
Keyboard - W, A, S, D
Jump
Game pad - A
Keyboard - Space Bar
Toggle Mode - switch from platforming mode to build mode
Game pad - X
Keyboard - F
Restart - Start from beginning/ retry
Game pad - Start
Keyboard - R