Missile Collector Man (itch)
About
Blow things up until you manage to get out of the place.
Some rooms contain missiles. When collected you can blow things up, or you can leave them be and not blow things up. There is no time when you shouldn't be blowing things up.
Current Minigames:- Collect missisles
- Claw machine
- Missile collection
- Pong
- Shooting range
- Acquiring missiles
- Maths
- Blow ball into hole
- Wandering aimlessly
- Simon Says
- Hopscotch
- Gathering high explosive projectile munitions
*Italicized minigames may or may not be considered minigames
Occasionally parts of the ship will break. Unfortunately, these can't be repaired by blowing them up, but you can still shoot them, or blow them up anyway.
This game is currently in development.
Keyboard Controls:- WASD - Movement
- Left Click - Wrench swing
- Right Click - Shoot out a wrench
- E - Interact
- Q - Auto complete and spend Pi resource
- F - Flashlight
- 1 - Shoot Missile
- 2 - Shoot AutoBoy
- 3 - Vacuum
- Space - Jump
- Left Stick - Movement
- Right Stick - Camera
- Left Trigger - Wrench swing
- Right Trigger - Shoot out a wrench
- Button West - Interact
- Button East - Auto complete and spend Pi resource
- Right Stick Click - Flashlight
- DPad - Select alternate fire mode
- Up - Missiles
- Right - Autoboys
- Down - Vacuum
- Right Bumper - Use alternate fire
- Button South - Jump
Currently there are 11 rooms . I am adding approximately 1 room per week while applying bug fixes and polish to the previous ones. I plan to add many more resources and minigames to manage.
My overall goal is to create an environment that rewards smart movement through map memorization and proper resource management, while also allowing for a much more relaxed escape room style playthrough via minigames playing themselves while the player takes their time solving the rooms.