Translated by
Microsoft from Russian
Microsoft from Russian
"Madness, as well as evil, completely captures the mind of those who risked giving themselves to him in power, and distorts reality to the point that it turns into paranoid delirium."
Frank Tilier. Room of the dead.
Mistfal-psychological thriller about a retired military, long time participated in counter-terrorist operations in the Middle East. After a fatal error on one of the quests, the hero gets into a psychological pit, to get out of which only the antidepressants, squeezed by a hefty portion of alcohol. The beloved wife dies in all other things. After that, the hero begins Strange visions, in which he stands in the middle of a dark corridor with the only lamp turned on, and in whatever direction he moved, the mysterious forces return it back to the only illuminated area. All that keeps the former warrior from Madness-is the love of the son and unexpectedly awakened interest in the town of Mistfal. One day, tamed by a sense of duty and responsibility, the hero decides to go with the boy to a picnic in the National Park Mistfal.
Most of the plot, including the preface, we can read from the diary of the protagonist, the pages of which are opened as the passage of each chapter. The Plot in Mistfal-the strongest side of the game. If you like so-called "changes" and "expansions" of consciousness, and you are interested in the issues of mental stability, you will definitely like it.
Each Chapter is another step to the center of the National Park Mistfal. Each step is a test of the soul, body and mind. Get Ready for a variety of gameplay: In one chapter you will be sneaking around the spirits, in another you will be able to give them back, in the next you have to think a little, and somewhere even jump on the moving platforms.
Atmosphere in Mistfal transferred well, here claims to the developer can not be, the music is pumping the situation at the right moment, the vision of the hero only adds pretentiousness of what is happening.
But If you expected to play horror, here it is not. The Driving force is curiosity here, you want to know what the story ends and how insane the main character will be.
If We talk about the minus, there are several of them in Mistfal. The Main one is a long load between the levels or after death. A Very important detail of any psychological thriller is its atmospheric, and with such long loads, it is completely lost, and if you die quite often, so may not even have a gap interest in the game. Also Note that if you die even in the final stage of the chapter, you have to pass it from the beginning. Question-Why? In Mistfal, as mentioned above, the strongest side of the game is the story, so it is necessary around an interesting story to build everything else, and we get places hardcore shooter with elements of Stelsa, where one wrong step threatens imminent death. Good games of similar genres are quite enough and so. Such a Solyanka from genres is not always useful. Perhaps it was necessary to make more points of preservation that the rest of the gameplay was a nice addition to the wonderful and famously twisted story.
Pros: + Interesting story in the spirit of Stephen King.
+ Varied gameplay.
+ Unexpected finale.
Cons:-long load between levels.
-Sometimes unreasonable complexity.
-In Some places you can find dips in textures.
Bottom Line: If you consider that Mistfal was developed one person, the game came out quite decent, with an interesting storyline. And that's not enough project, so it is an additional "grinding", but I think in the next patch developer will fix all the shortcomings. My score is 6 points out of 10.
P.S. the Review is written by one of the authors of Special Games Club. Other reviews Of Our group can be found here.