Average Playtime: 5 hours

MOAI: Build Your Dream

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Discover the wonders of an uncharted island and help the natives restore their ravaged land to its former glory in Moai: Build Your Dream! Overcome the fury of an active volcano, hordes of attacking ghosts and the threat of dwindling resources as you guide the hero and a native princess on their quest. Coax the resources you need to survive and rebuild villages out of the earth. Calculate the quickest way to accomplish your tasks in order to unlock dozens of brag-worthy achievements. And learn to use powerful Moai statues to defend your workers as they perform the tasks you assign. There will never be a dull moment as you enjoy the colorful graphics, life-life character animations, and dazzling comic book style story interludes in Moai: Build Your Dream!

  • Comic book style cutscenes
  • Outstanding visual design
  • Addictive gameplay
Release date
Alawar Entertainment
Toyman Interactive
Buka Entertainment
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista/7/8/8.1
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: Video 64 MB RAM
  • DirectX: Version 9.0
  • Storage: 128 MB available space
  • OS: Windows Vista/7/8/8.1
  • Processor: 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: Video 128 MB RAM
  • DirectX: Version 9.0
  • Storage: 128 MB available space

System requirements for macOS

  • OS: 10.7
  • Processor: Intel Mac Only; CPU CORES 2; 1.7 GHz
  • Memory: 512 MB RAM
  • Storage: 128 MB available space
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Last Modified: Aug 28, 2019

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Like the sun
For scoring 1 million points
Gold woodcutter
For chopping down 300 trees
Settlers' best friend
For recruiting 500 workers
Golden wreath
For earning every achievement
Chief sandalwood collector
For planting 75 groves
view all achievements
53 items

MOAI: Build Your Dream reviews and comments

Translated by
Microsoft from Deutsch
"MOAI: Build Your Dream" is a time management Casual Game. With the Shackling Balloon crashed, stranded on a large Island, we agree with the resident chief: If we help his People fight crop failures, Chaos and Ghost Attacks, he helps us get back home. In 64 Levels and thus also on 64 Cards we give Commands what to collect, mine or expand where, expel Ghosts and collect Resources. Mostly at the Beginning we send Workers off, clearing Away Logs, which consumes food and brings Wood. Then we build or repair a Building with the Wood, which in turn then produces food or wood or Stones at rhythmic Intervals. It is important to clear away debris, open Boxes, restore Bridges, fish, cut Down trees, erect statues. The Statues act as a Defense against the Ghosts Creeping up in some Levels, who otherwise seek to destroy our beautiful Buildings again. To win a Card, we have to do a specific Task. If we Do the Whole thing as quickly as possible, we get silver or Gold Ratings. The Latter can be created with some Planning and Overview, you can almost always get silver, even without making a special effort. So Playing is not really difficult, unless you really want to create every Level ideally. The Implementation is clean, everything works and the Levels are nice and quite varied and creatively built. As with all these Games, you can't deny this a certain Addiction Factor. Graphically, everything seems comichically simple and cuddly, as it behaves with Music and Sound effects. The partly set Of Cutscenes are illustrated with nice Drawings. The Game is quite creative, extensive and varied for the Genre, many good Ideas have been implemented. And yet: Somehow, the Whole thing isn't as fun as other Genre mates. And this is mainly due to two Things: The somewhat dusted colonialist-looking setting (which you can do, I'm not a moralist) seems rather outlandish and somewhat fallen out of time, which Mainly means that the History knitted around the Levels in many Places Set up, striving witty and strained loose comes across. Secondly, the Gameplay in some Places just becomes stressful and therefore no longer very entertaining. This is mainly due to the Ghosts, which can and sometimes have to click away through several Clicks. In these Passages, though, you feel less like you're in a time management game where the Overview counts, and more like a silly clicker game that tests mouse resilience. Rating: 6/10 Atmosphere 5/10 Story 6/10 Graphic 6/10 Sound 6/10 Game Mechanics 5/10 Balancing 6/10 Game Pass Conclusion: Entertaining Without convincing. 6/10 Overall Rating
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