Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Momento Temporis: Light from the Deep-two-dimensional action from the developers of Burning Ice Games. But in the role of publishers made 501 Industries, which are more famous for the game Pro Gamer Manager.
At first glance Momento Temporis-another clone of Terraria. But don't let yourself be fooled. These games have nothing in common, except the graphic component. Before us quite qualitatively realized platformer with rather standard plot. So, our protagonist comes to himself on a glade and can not remember anything. Who is he? How did you get here? What a charming world, which is beautiful from the outside, but so dangerous for lovers of adventure. Without explaining a word our hero goes on an adventure, and the first living creature that meets us on the way-trying to kill. It's a Fun start, isn't it? And all that is required of our character-is to walk on various colorful lackaah and find out who he is and how it got here!
In Momento Temporis There are simple enemies, which can be killed by pressing the punch button and parry their blows by the block, but be vigilant because your stamina is not limitless. When Our protagonist gets tired, he can easily either miss a punch or not hit the enemy, which will allow us to maneuver our rivals. There are Also polubossy-they are usually very healthy for both growth and physical performance. Blocking the blows of these monsters is simply unrealistic. They Punch your unit so easily, as Valera's uncle clicks the seeds. The Only method that acts against these giants is bias. Dodge their attacks and counterattack-that's the key to success. Well, where's the Boss-faits. Bosses in the game are diverse: big monsters; Artifacts (which will put a large group of small rivals on you).
There is also a bit of RPG-component in this project. To Pump a character you will not be allowed, but here to teach spells or find all sorts of potions and apply them on the main hero-it is always please. Initially, we have only a simple blow, but after a few fights, we will be able to scrap the first spells, which gives us a great advantage in the battles. I would like to note that the game has some fantany, which you resurrect after your death. The only snag is that there is no map or guide to these very fantany. And on the transition to the next part of the screen, all of whom you killed in the previous stage-resurrected. And all the dead enemies appear in the same place as before. This Point does not replayable this project. This part of the game, personally, I would write down to the minus, because it bothers to pass the same thing several times.
The Platform part of the game is quite simple, there is no through the chur of complex puzzles, but the lack of direction and the map as such-very complicate your life. In Momento Temporis There are many different Biomov, which is the adornment of this project. After all, it is very pleasant to look at constantly changing surroundings.
The Graphical component of the project, as it was said before, very much reminded me of Terraria. The same pixel, nice graphics, drawing all the characters (even though they are pixels) made enough at a high level, Dynamic change of environment and weather conditions is made in glorious traditions and decorate this project, Giving him a pinch of nostalgia to the Terraria players. The Sound component is also good, but to tell the truth personally I was better to include my favorite music, and play under it.
At the end of the review would like to list the pros and cons of the project.
Pros: + There is a storyline + Beautiful pixel graphics + The Combat system is pretty realistic + Having magic spells Cons:-If You leave the level, but after you want to return to it-all enemies resurrect-Not replay game ( All enemies are attached to their places) Momento Temporis: Light from the Deep-quite colorful and addictive platformer, but, unfortunately, at once. I Give this project 7 out of 10.
* For This review I am thankful to the developer who provided the key to this game. However, this did not affect my personal view of the project.
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