MOMENTUM (itch)
About
MOMENTUM started out as a 2nd semester student project of the Game Design program at HTW Berlin and is in continued development since, with a release planned for late 2018. Download our Presskit here! MOMENTUM won "special notice" at German Multimedia Award 2016! ("Deutscher Multimediapreis mb21") For more Information, visit their website: http://bit.ly/2fnL2ED Credits
- Marlene Käseberg - game design, programming, visuals, level-design
- Zwi Zausch - game design, level design, sound design
- (former Teammember) Hoang Tranh - game design, programming, level-design
- (former Teammember) Dyako Mahmoudi - game design, programming, level-design
We want to express huge thanks towards our coaches Susanne Brandhorst, Thomas Bremer and Sven Gorholt for their invaluable support throughout our studies.
Follow us on facebook and twitter, to always be up-to-date! Features- 18 diverse levels (much more in development)
- 2 game modes
- Highscore system
- Gamepad support
What's planned?
- At least 50 levels
- Cross-platform release for Android, iOS, Mac and PC
- Advanced mechanics for later levels
Recommended Hardware Specs:
- dualcore processor
- dedicated graphicscard (most integrated chips work fine though! We're just not sure about older ones, the GMA line...)
- gamepad (alternatively your keyboard works too - embrace the spacebar!)
- Windows XP/7/8/10 (more platforms coming soon - Android and OSX versions in development)
Gamepad:
movement in the menu.......................left analog stick
dash/rotate/confirm........................................a-button
back to menu............................................back-button
restart level...............................................start-button
Keyboard:
movement in the menu...............................arrow keys
dash/rotate/confirm.......................................spacebar
back to menu....................................................escape
restart level...........................................................start