Average Playtime: 3 hours

Monolith

Add to
My games
197
Add to
Wishlist 8
Save to
Collection

Click to rate

Exceptional
8
10
Meh
1
Skip
1

About

Star of Providence is a top down action shooter with procedurally generated elements. Explore a large, abandoned facility in search of incredible power, fighting dangerous foes and gaining new weapons and upgrades as you progress.

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04
  • Processor: 1.4 GHz
  • Memory: 3 GB RAM
  • Storage: 8 GB available space
Recommended:
  • OS: Ubuntu 12.04
  • Processor: 3 GHz
  • Memory: 6 GB RAM
  • Storage: 8 GB available space

System requirements for PC

Minimum:
  • OS: Windows 10
  • Processor: 1.4 GHz
  • Memory: 3 GB RAM
  • Storage: 8 GB available space
  • Sound Card: Windows Compatible Audio Device
Recommended:
  • OS: Windows 10
  • Processor: 3 GHz
  • Memory: 6 GB RAM
  • Storage: 8 GB available space
  • Sound Card: Windows Compatible Audio Device
Read more...
Edit the game info
Last Modified: Jan 23, 2024

Where to buy

GOG
Steam

Top contributors

Sinkler

2 edits
122
Q

Querty

2 edits
47

iBarin

1 edit
152
+12
Cyn's Rogue-Like Nonstop
15 games
3 cakes
View all
Wii U - New title developed by MONOLITH SOFTWARE INC. Trailer
Jun 11, 2013
Nintendo
Monolith
Dec 19, 2018
Nikolai
Paragon - The Monolith Update Trailer |PS4
Dec 5, 2016
PlayStation
Could Monolith Soft Be Developing Their Own Zelda Game? DISCUSSION
Apr 3, 2019
GameXplain
Project Monolith Teaser
Oct 19, 2018
c2estudio
Monolith Soft's Next Games - Partially Xenoblade News
Jun 18, 2019
Luxin
View all videos
822,823 items
0.81%
Friends
Admire a fine portrait.
0.81%
Evasive
Get an S Rank in Damage (10 hits or fewer)
0.81%
Intense
Won the game on Intense Lethality.
1.61%
Impossible Riches
Finished a run with a score of 200,000.
3.23%
Tag Champion
Become the reigning tag champion.
view all achievements
26 items
Highlight: Pat Stares At Monolith / Zero Ranger / Huntdown!
Monolith and Chill
Roguelette - Roguelikes All Day !pick !spin
View all streams
139 items

Monolith reviews and comments

Translated by
Microsoft from French
Monolith is not very difficult to summarize: this is exactly the binding of Isaac, except that it replaces the typical creepy atmosphere of Edmund McMillen with a more generic retro frame, and replaces the action elements that recalled the legend of Zelda by a dual stick shooter gameplay to the storm mutant, with just what it takes to manic shooter against bosses. Like the binding of Isaac, monolith is a rogue-Lite, that is, it borrows from rogue (the Dungeon crawler of 1980) its random generation of levels, its random distribution of enemies and rewards (money, stores, weapons, etc.), and the freedom that he leaves to the player: management of resources, choice of course and weapons, risks incurred... Part after part, we find ourselves facing different situations, to do with what we find and to tame the mechanics of the game without the ease of learning by heart its level design (since this one is constantly renewed). Each of the six levels of monolith is roughly structured in the same way: there are among all the halls of the level a number of mini-bosses, an exit to locate that only unlocks after destroying these mini-bosses, an improvement booth for our ship (an improvement to choose from three), another stand allowing to obtain a weapon with random characteristics (usually to choose from two options), shops (health, bombs, weapons, ammunition, if we no longer have ammunition we find with the default weapon), a hidden room with a special reward (it frees access through a bomb), and sometimes a vault locked by a key, which also contains a special reward. Everything is very well designed: the game is perfectly readable, the maneuverability is flawless (although I would have liked that the ship could be moved analogical and not only in eight directions, but it allows the game to be playable on the keyboard and the mouse ), the different types of enemies are well thought out, the arenas are clever and vary pleasantly, the weapons are distinctly distinct and actually lead to play differently, the game remains overall well balanced despite its random factor... I personally find the latest bosses (the levels all end with a boss) too hard and far too "manic" for my liking, and some weapons are clearly less effective than others, but I do not have a big reproach "objective" to do in monolith. For me, monolith is however too bland: it concretizes its promises and lends itself well to an almost infinite "arcade" replayability, but there is no surprise, true personality, or original idea-in fact, after defeating its final fake boss and then having reached his "last" boss and having acquired most of the weapons of the game, I got bored, and I much prefer him in the same genre the binding of Isaac, nuclear throne (while it is less well finished) or even enter the Gungeon. I recommend monolith despite having seen its good quality, I really enjoyed it during its first dozen hours, even if I keep in the end a mixed feeling.
Read more...
read more