Translated by
Microsoft from Spain
Microsoft from Spain
Presentation The approach is very simple: You Are a boy that some monsters have stolen his birthday cake, and you go after them to recover. According to progress in the adventure, you will discover that there are other reasons to persecute the thieves, but the story is not no longer a Cuentecillo narrated with good humor.
The graphics are very beautiful, so cheerful and resultones as it corresponds to this type of history. It is Always easy to identify the interactive elements of each level and also the dangers.
The Music follows the same approach: relatively simple, but pretty, with some very imaginative and perfectly appropriate touches at every moment. I Got to replay some of the levels that had my favorite melody, just to listen to it again. In this link [music.disasterpeace.com] You can listen to the soundtrack of the game.
Gameplay The game consists basically of going over small levels, where the main objective is to collect all the pieces of cake scattered by them (there are also other optional targets). To get to each piece, you have to use the skills of the protagonist child (at first, he can only drag blocks) and those of certain monsters that will join you along the journey. The difficulty is always based on discovering where and when to use the power of each one of your characters, to reach all the pieces of cake. There Are enemies, but avoiding them is easy and you will also have to learn to serve them. It is Not a game that requires great precision of movement, if not think. More than an arcade, it's a puzzle game.
Within This genre, it also has a feature that I love: it allows You to go wrong. For example, if you need an enemy to complete the level and die accidentally, it automatically reappears in its original position. It Is very rare to find yourself in a blocking situation where you have no choice but to restart the level (I only happened once).
I find The duration very well adjusted. The game consists of a few worlds composed of many levels, and at all times you have the possibility to return to your people to talk to the inhabitants, who sometimes entrust additional missions. As you progress, the game is also introducing new challenges and skills to give variety and maintain interest.
My valuation A game of puzzles sympathetic and colorful, made with great care and with a very well thought and adjusted game mechanics. As A single flaw, I would point out some occasions when one of my characters has died in defusing a power, even though it was already in an area where such power was not necessary; A small bug that I have only encountered on a couple of occasions and that does not tarnish the experience.
In Short, a game delight.