Monstre
About
MONSTRE
DESCRIPTION
While most games are built around objectives, tasks, goals and achievements, this prototype has been designed with no predetermined goal or rules as a sandbox / software toy. It encourages free play and provides gameplay elements for you to interact with creatively and to set your own goals.
So come, relax, experiment and just enjoy a free & fun moment playing Monstre!
FEATURES- Monstre-car sandbox
- Unlimited gameplay experience
- Iconic art-style
- No direct objectives
Cécile Roux | Edwina Leeper
Developers:Christoph Uhle | Eliah Smith
Development & date:Unity | 2022 | 2 Weeks
Platforms:Windows with Keyboard
Audience:5+
HISTORYThis game has been developed over 2 weeks in Unity by two designers and two programmers. This prototype is still in early stage of development, but we do hope that you will have as much fun playing it that we did making it!
CREDITS- Soundtrack: Alexander Nakarada > Sneaky Sloth
- SFX: Christoph Uhle
- 3D Assets Environment: Cécile Roux > https://cellochica.itch.io/
- 3D Assets Character: Edwina Leeper > https://edwinal.itch.io/
- Programmer I: Christoph Uhle > https://golfried.itch.io/
- Programmer II: Eliah Smith > https://squeeltoe.itch.io/
- Follow us on YouTube: YouTube Playlist - Prototypes