MontaSayer reviews

Translated by
Microsoft from Russian
MontaSayer Arcade with tactical elements and step battles in the style of JRPG. Unlike the Japanese RPG in "MontaSayer" no inventory with items, we do not have to run around the locations. The Gameplay consists of turn-based fights. Between them small inserts with a plot. We set three actions and make a move. The Enemy also has the ability to perform three actions per turn. You can choose to attack, protect, accumulate energy or health. Some characters have a special attack that takes more health, but also spends much more energy on the performance. The character has two stripes. Health and Energy. Everything is clear With health. Losing all the health points you'll die. Without Energy you will not die, but nothing can be done. Even The shield requires a bit of energy. If you have spent all the energy, then the next move will have to restore it. The Strategy is to pick the right actions to defeat the enemy. But Not everything can be calculated, in the game there is an element of the rank and luck. A Simple but addictive arcade game with elements of tactics and a rendezvous. Endless game mode will not let you get bored even when you pass the storyline. Russian language is present. The Only drawback of the game-music. She's not bad, but after a while she gets bored. P. S. Drew attention to the fact that the battlefield becomes smaller (the image is trimmed on the sides), if from the main menu choose "Continue playing". If you start a new game-everything is ok (there are no black bars on the sides of the screen). Gameplay: https://www.youtube.com/watch?v=8CH8M591IbU You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
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Translated by
Microsoft from Deutsch
"MontaSayer" is a tiny combat RPG with alarmingly low Variation width. If it were a Demo, the Content would also be embarrassing. That this Nothingness wants to come across as a full Game is nothing but brazen. First, we choose one of two available characters, the Magician, who can heal himself or the Knight, who has a Multiple Attack. Then it's all about Fighting one of the few Opponents. We and the Opponent have Health Points and Action Points. In one Round, we can take three Actions. However, we can only choose from four possible Actions: Attack, Defense, increase action Points or Heal/Multiple Attack (depending on the chosen Figure). The Opponent also chooses three Actions and they then expire one after the other. If we have defeated the Opponent, we can increase one of our Values. That's it. There's no More Gameplay. The Selection Of Enemy Actions is strongly reminiscent of a clutching of a one-armed Bandit. However, not "Vegas, Baby," but rather a Caschemme from the 70s, a Vending machine in front of which a Sunken together with Hair and stale Beer gutters empty on the spinning Discs. And the game is just as exciting. The Story mode fills this Gameplay disappointment Only with very hard to come up with Lyrics that convulsively try to give Meaning to this Nothingness. The Animations are quite nice and quite funny worked. The very simple Music loopes very often. And whether you couldn't miss this Game, which is obviously just a mobile port, at least a small Menu with at least rudimentary options, would also be interesting to know. Rating: 2/10 Atmosphere stub10 Story 4/10 Graphic 3/10 Sound nor 10 Game Mechanics inos 10 Balancing Economics 10 game fun verdict: Far too little to be taken seriously. 2/10 Overall Rating
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