Morbid Times
About
Morbid Times is a simple first person simulation game with some small hints of puzzle mechanics. It follows a character going to a therapy session and working through the different puzzles in their mind
The Levels Hub WorldThe main area where the player spawns at the start of the game. It is in the style of an therapists building with various different floors. There are plenty of areas to explore but starting at the reception would be a good way to get some information.
Puzzle LevelThis level is meant to represent the player's mind and is also where the puzzles are found within the game. It is supposed to be dark and foreboding and put the player on edge.
Ending LevelThis is the last level and is simply a place for the player to explore after they have completed the puzzles. It is styled as an outdoor setting with different parts of nature. The main attraction is a hedge maze which the player must complete to exit the level,
ControlsAll the game needs to play is a simple keyboard and mouse set-up.
Credits- Dylan Diangelo (Game Development)
- Matthew Dawson (Game Development)
- Nicholas Brown (Game Development)
- Cameron Morrissey (Audio Production)
- Jasper Eardley-Wilmot (Audio Production)
The game is a university project which is currently still in development with some additional features such as extensive dialogue and other puzzles. It is currently a prototype so any feedback and bugs found will be appreciated
LinksDesign Document Website