Motorcycle Club reviews

Translated by
Microsoft from French
If you only need 5/100th of a second to X-OR to put on its combat suit, it takes only 0, 4H on "Motorcycle Club" to realize that it is a rotten game. Aaaahh... The humble balances bundle... The opportunity to fill up some crappy games that we'd never heard about-rightly. The gameplay of the "hang-on" (1985) offered with the master system was deeper and more refined than that of this sad game. It is also felt that even the opposing AI (totally non-existent, but apparently housed in the same sign that we in terms of balancing the bikes) has a hard time getting away with such "gameplay": admittedly, it is already unheard that they return you spontaneously in at any end of the field, but the most pathetic is to see them regularly tamping themselves stupidly between them even in a straight line, then of all clating each other into an unusual pileup against the barriers at the slightest bend. Attention: I am not saying that it is impossible to turn correctly, but I say that the game is so badly thought that even the mentally deficient AI understood that it is better to fly like a sagoon: indeed, a collision seems much more profitable and less punitive in terms of time to arrive 1st than to slow down to do things properly. fabulous. To try to compare this to something comparable (i.e. purely "arcade" gameplay), driving a motorcycle in GTA5 proves to be much nicer and "realistic" than in this game yet exclusively dedicated to this discipline. I believe that even the grip of the watch dogs bikes is infinitely superior-that is to say. (Go... If I dare, I will say that even the very capricious-horsie ablette in the Witcher 3 is more interesting to fly than that). In the radius of the other things completely missed, the sound effects of motorcycles are extremely painful. The sound of the "sporty" reminds much more of the buzzing of a infuriating mosquito than the sound of an engine. (On the "road" bikes, one approaches the deaf roar of the big fly called "POO"). Lousy, no more, no less. The sensation of speed is sometimes correct on some races with some motorcycles, but strangely non-EXISTENT in other events, even when rolling thoroughly. How can we justify the impression of pushing a shopping cart on certain tracks? And on a clean road eh... What didn't I tell you? Destimes, the road is literally perforated and dented from all over several tens of meters! (Probably an old minefield that the roadblock would have been lazy to rebutcher). Riding on it will slow you down very severely unless you use your sorcery to summon the right bike under your buttocks-which slows down anyway, but a little less. (But there, no: I speak well of feeling of speeds sometimes completely absent on the bitumen "normal" Heim...) Since it has just been evoking, one (other) originality whose title should have refrained, it is precisely to propose-and sometimes impose, to change magically of type of motorcycle in full race! A concept of supernatural teleportation that I personally find completely aberrant, out of nowhere, and that still contributes to "nanardiser" this program already sufficiently fancied beyond the reasonable. To finish on the only positive point that constituted for me "the catcher-trick" purchase trigger, the game is frankly successful aesthetically... But it is very far from being enough to save him or justify the acquisition. Short. Arcade, but in the most pejorative sense of the term, motorcycle club can possibly savor itself as one of those old gals starring Bernard Menez: we will have fun of the extraordinary accumulation of all that is bad, so this fantastic mediocrity can almost have a distracting side. That said, I think I can laugh because it only cost me €2.5... At 10 bullets the joke, I certainly would have taken it much less well. (And just for fun, know that they apparently dared to sell it 39.99 when it was released.-_-')
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