Motorsport Manager Mobile 2

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The long-awaited sequel to the highest-rated motorsport game on the App Store, Motorsport Manager Mobile 2 is the ultimate race team simulation game.

Build your very own motorsport team, making all of the big decisions. Hire the drivers, assemble the team, develop your car and mastermind your way to glory.


Guide your team from the bottom of the European Racing Series all the way to the top of the World Motorsport Championship.

The game world changes with you as you grow from season to season. Teams rise and fall. Drivers improve, age and retire. Dynamic contract negotiations and intelligent opposition keep you on your toes.

You might have the best car on the grid, but success is won and lost on race day. Will your strategy win you the race, or could an ill-advised tyre change end in disaster?

With individual car part design, engine modes, extra tyre compounds, more downforce options, an expanded sponsorship system and more, Motorsport Manager Mobile 2 offers hour upon hour of deep, strategic and exciting gameplay.
Release date
Playsport Games
Playsport Games Ltd
Playsport Games Ltd
Age rating
Not rated

System requirements for iOS

iPhone 5, iPad Fourth Gen, iPad Fourth Gen 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for Android

6.0 and up
Edit the game info
Last Modified: Aug 2, 2019

Where to buy

App Store
Google Play

Top contributors


4 edits

Motorsport Manager Mobile 2 reviews and comments

Translated by
Microsoft from French
SE game is super easy enough to take in hand (he you the Board) but I would like to create a fan bar plus one has fan more drivers available would be SUPER have more drivers available according to their star and be able to make an offer has all the p of our class!!! that the offer is harder to get with less "pilot pacience Beach" and that are cost per race or higher than that when we go bankrupt we can recover from good pilots still some thing more Clase we start with a championship of a country then European RA and then we world another Pui has another ext sînon BRAVO!!!! 🤪🤣🤣🤣🤣😂👍👍👍👌
Translated by
Microsoft from Italian
Certainly the managerial mile of F1 in circulation in every point of view. I would Propose these modifications: 1) Simulate every 2 or 3 seasons a change of the development regulation so as to force a distortion/levelling of the values of the cars (after 3 seasons become unbeatable in each category) 2) eliminate the car bonuses (or at least remove No accident) 3) after each GP, decrease the reliability of each component and impose to spend credits to restore its initial value 4) increase a little the probability of rain and insert the irreparable breakage of the car. In my opinion, with these improvements it would be able to increase the difficulty of the game and therefore the longevity. For the rest great job, money well spent.
Translated by
Microsoft from Swedish
I like the game very much and have played the predecessor which I also liked. But one of the biggest problems found in this game is with the money, or the prize money. If you are one of the top teams in the highest series, you get $33 million if you win the team championship. If you Come last, you get $27 million. It is thus a $6 million difference gets the best team to the worst when it comes to prize money. I don't think I'm worth The job. Firstly, a good driver costs up to $1.5 million/race and preferably you should have two. So there will be $3 million/race only for the drivers. So after two weekends, the difference in money is gone in only the cost of two top drivers. Remember that you should pass 14 races to the season. Yes, you get more money from sponsors if you are a toppteam but it is just not enough. Keep in Mind that you should also put a proper amount of money on R & D and then a sum of money for next year's car. Preferably a $10 million if you want a proper chance to reach the top. What I think would have been better was if you gave the winning team a much larger amount of money compared to the losing team. The job and the money spent previously paid off. Now you can instead dismiss their drivers halfway through the season because you go minus each race.
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