Average Playtime: 2 hours

Mountain Trap 2: Under the Cloak of Fear

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Hi everyone! Let me introduce the second chapter to the Mountain Trap series!!

In the exciting sequel to the Mountain Trap series, a trip to the mysterious town of Wilshere reveals that several young women have mysteriously disappeared. The local sheriff has lost all hope in solving the case, and residents are afraid to leave their homes for fear of the looming threat of abduction. Use your puzzle-solving skills and Hidden Object experience to help find the missing girls and save the city from these terrible threats! Find out what dark secrets are hiding in this quiet and friendly town..Features New for the Mountain Trap saga!
Engaging mystery to solve
Gorgeous locations to exploreFirst chapterhttp://store.steampowered.com/app/563320/
Release date
Color Brush Studio
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: 1.4 GHz
  • Memory: 512 MB RAM
  • DirectX: Version 9.0
  • Storage: 750 MB available space
  • Sound Card: Any
  • OS: Windows 7
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • DirectX: Version 9.0
  • Storage: 750 MB available space
  • Sound Card: Any
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Last Modified: Aug 28, 2019

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Mountain Trap 2: Under the Cloak of Fear reviews and comments

Translated by
Microsoft from Deutsch
Mountain Trap 2: Under the Cloak of Fear Represents a Sequel to Mountain Trap: The Manor of Memories and is quite fierce in Expert Mode right at the Beginning and in the Middle of the Storyline. I admit to me I have often used the "Hint" function, but there will certainly be some players who bite through it without Help ^ ^ Me hats were by and large really fun, the Graphics are nicer Than in the first Part, which was also much bleaker. In my opinion, those who have played the first Part and know its end should also play the 2nd Part, if only to be able to complete it. Nevertheless, good English is already beneficial as the Game is purely in English to play. From me = > Thumbs up!
Translated by
Microsoft from Deutsch
A Lot has been improved, after the first Part, which I didn't like. Unfortunately, this Part is not good either, which is again due to Small Things! Improved: 1. There is a Card 2. The Areas are more and self-contained (In Part 1 you had a huge Area with a few locked Rooms, which was very desolate) Continue to be bad for me: 1. Again stupid Mistakes ... You have a Garden hose that you have to clamp off and a Watering Can ... The Watering Can only be replenished by an extra Tap ... Other Things were okay this time! 2. Again that many run around, up right in the Room what to do, so in the Room below left and then back at the top left and at the End of hours left to get the chlüssel ... What I didn't think was good was the End ... I didn't get it and it seemed completely abstract ... Why is the Guy turning up now ... Why do I have to solve the Puzzle in the End? It hasn't been done well for me! Des because of and also because of the Price of 2.5 h game time thumbs down!
Translated by
Microsoft from French
I was quite surprised by this mountain trap 2. On the one hand while the first has a VF I found myself playing this one in English, on the other hand I take this type of game essetially for the SOC gold this one has very little, it is a point & click with some SOC more than a hidden object game. So personally rather disapointed compared to my expectation. I will still evaluate it positively because in the end I liked it more than the first. I like to play more than watch and here the cutscenes are super short without the endless subservient of the first, short if we want to take his time we can but if we want to speeder we can also. That's what I need. Yes Yes there are a lot of people for whom the lack of kinematic cutscenes will be a flaw, I know;) It must be said that the story is simplissime, limit there is none, we arrive to save our girlfriend, we explore a little and we force the passage where the villain does not want to pass but seen as it was pulled by the hair and heavy in the first... I would say... yippee! Level puzzles I also found it more direct than the first, here we do not end up with 14 potential candidate objects to a solution and as there is now a map, it lightens the comings and goings. Finally not bad, not a real HOG but nice.
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