Mousemaze
About
It searches the entire map. Your mission is to evade it or find an exit. You die if it runs into you. If you are standing somewhere that it has not been, it will be there.
The best way to beat it is to stand somewhere that it has already been and hope it does not find you till you make it to the exit or it finishes it's run.
It's not searching for you, it is just mapping everywhere there is a place for it to go. It uses the 'breadcrumb' analogy to remember the paths that it took. It uses 3 stack implementations. Position X, Position Y, Direction. It loads where it has been onto the stacks, and when it runs into a dead end, it backtracks by popping its history off the stack.
Still in alpha. It's playable though. It's just a tester.
A vid of the bot doing a couple of full maze runs.
Use the mouse wheel to zoom the view. Move the mouse to play.
1 = Top view of player.
2 = Top view of 'mouse' (could call it a centipede I guess).
3 = View from center of maze following the thing.
4-6 = Inactive.
7 = flyby cam.
The arrow keys work by default, but I have not tuned em, so they are very inaccurate and too fast. No mobile device control yet.
Thanks to the Unity contributors for the assets that I used.
Hedgehog Team Skybox Volume 2 (Nebula) Free
Kakky KY Magic Effects Free
Moonflower Carnivore Particle Ribbon Free
Unity Standard Assets Free
It was constructed using many snippets found in the Unity API references, Unity forums, and Stackoverflow. I kept all the objects as simple geometries just for development purposes. It is my first Unity project.