MouseQuest 2
About
This build is very unoptimized, buggy, and overall doesn't play well. We're planning on adding a lot more to this as well as make it more optimized and work properly.
WASD to move and spacebar for jump. The E key, X key, 1 key, and Left Click fire the MouseWrath Laser.
SPOILER (not really): There is no jump until shortly after the beginning of the game (it's an upgrade to get out of the mouse maze more easily.)
UPDATE: I've repackaged the game in Unreal Engine 5 Preview 2. This version is an otherwise completely unaltered version of the game jam release but in a newer version of Unreal 5. The game runs much better and doesn't crash, but now most of the time my AI just stands still, major textures have gone missing, ghosts of long deleted foliage show up randomly, blob enemies go nuts, and the static meshes sometimes are floating (among other newfound bugs), so it's still not working incredibly great, but now it's at least more playable. A new (hopefully smooth playing) post-jam release planned soon.