Movie Studio Boss: The Sequel reviews

Translated by
Microsoft from French
Movie Studio boss, the game that sells dream par excellence for all moviegoers like me! And when you're a moviegoer, you can only be disappointed in this game. Where we expect fun and management, there is no fun, and very little management. The goal of the game is simple, create a film production box, produce movies, and try to win a maximum of cinematic rewards, while bringing money back to the production box. In theory, the game has everything to please, but once on it, we are dissing fast enough. It is only a succession of written interfaces in which you must first choose a title to your film project, then you have to hire a screenwriter according to the genre of the film (horror, drama, comedy etc.). Some screenwriters are more gifted on some genres. Once the screenwriter is chosen, it is around the Director, then actors, actresses... and finally the film goes into filming, which you see absolutely nothing. The game takes place by lap, so you will need between 10 and 90 laps to complete the filming of your film, everything depends on the duration chosen, and the imponderables of the filming (actress drunk, actress part make of the humanitarian at the other end of the world, fire on tray, unfinished décor, bad actor, script that does not work etc.). Even when you choose actors at the top of their form, pay a fortune, they are always alcoholic, delaying filming for a week or two. (Each round represents one week). Once the film is finished filming, it goes into post-production, you will have to choose a quality of special effects, a fitter, a sound engineer, and a musician... and we left for 10 and 30 weeks of Assembly according to the importance of the project... Then comes the long awaited output to the cinema! And there, there is more to it, we must succeed in predicting the success of a film by choissing the number of copies distributed in the US and abroad, then after managing the sale of DVDs. And we see that barely 10% of the films produced are profitable, and that 5% appeal to the press. You might as well say that it is extremely difficult to make money for your production box... but that to the limit we do not care, since you can produce an unlimited number of movies, with the budget of your choice. Your production box will just be several billion dollars in deficit. I would have liked it so much, that the concept is more advanced, with the possibility of creating even his film scenes... There you only do the role of a film producer, who stays in his Office. Now that we've talked about how the game works, let's talk about graphics, it's frankly simplistic, pixelated when you look at the details... and clearly not worked. The game is content with the minimum in terms of graphics, but the worst is that it still asks a lot of resources! Finally, to conclude, let's talk success. There are 17 of them, all of them are the lucky factor. Since they are linked to the box office, be to the cinematographic rewards. They are not complicated to get, your biggest nanard, will manage to seduce the members of the Academy (failing to seduce the press), and you can hope the 100% in about ten hours. The hardest part is to understand how the game works. Fortunately a very correct tutorial helps us to assimilate all this. The +:-a correct tutorial-a theme rarely touched on-:-we don't have fun-a management game, but I'm still looking for it-graphics that make the minimum and ask for the resource-cinema/DVD output difficult to understand and manage-press too much of Re with 95% of the films-very repetitive-it is only a sequence of written interfaces-too many shooting accidents successes:-solo: Yes-multi: no-difficulty: normal-duration: 10 hours (according to your comprehension; chance)
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