Moving Box Shooter
About
One day, I opened Godot and thought, 'Jeez, I'm so tired of having ideas but then never doing anything about them!'
So I got myself an idea: I will make a box. I will... make it move! And it will keep moving until it hits a wall, like those mini-games some games have. But here's the twist, it'll... hmm..... what if it were a shooter..?
And then, a month and a half later, Moving Box Shooter was complete.
This game is my first attempt at creating and releasing a fully realized game. Every single aspect of the game was done by me, including the original soundtrack, the sound effects, and the artworks. The only things I didn't create myself were the tools I used, and a few public domain audio samples.
It was challenging, to say the least. And the game is a mess under the hood. You don't want to know the atrocities I had to commit to make that UI. Trust me.
But hey, it works! There's definitely going to be small bugs and crashes here and there, but the game should generally run smoothly. Hopefully. There are a few (mostly graphical) things I might fix/add later in a patch. But for now, it is what it is.
The game should run on Windows, and might run on Linux. Unfortunately, I can't export to Mac due to some proprietary notarization nonsense.
TOOLS USED (that I can think of off the top of my head):
Godot 3.4.2
The game engine.
Furnace Tracker 0.6 pre3
A multi-system second generation tracker made by tildearrow. In other words, it's a tool for making chiptune, but on steroids. Soundtrack made with the YM2612, Game Boy, and a Generic PCM. Sound effects made with a tildearrow Sound Unit. You might not know what that means, but you'll hear it either way.
Inkscape 1.1
Vector graphics tool.
Audacity 2.4.2
Used briefly for the tutorial dialogues, and for converting the music from .wav to .ogg
VCV Rack
Used in the soundtrack to make a sample for Dark.
GIMP
Used to export the icon.
rcedit
An... extension..? for Godot that is required for setting meta-data. Think: file icon.