Translated by
Microsoft from Deutsch
Microsoft from Deutsch
When the Shadows of yourself become a Problem, I became aware of this little Game of The Spanish 4-Man blacksmith bycomb, whose Storing Page with a 2-Pointer and missing Review quotes, but still 92% positive Reviews not exactly stingened with Information, but made curious. Released In November 2016, the Whole thing immediately reminded me of the Amanita games, which I really like. So go on ...
A shady Story Who didn't experience it himself in his Childhood: Outside a Thunderstorm, you lie in Bed and all of a sudden the Shadows cast by our Games, stuffed animals and Mobile get a Life Of their own. And turning a Blind eye doesn't help ...
http://steamcommunity.com/sharedfiles/filedetails/?id=1212873722 Starting From the Nursery of our little Hunking, we click forward, trigger Actions and try to get through the Creation of Light, the Shadows that repeatedly render us incapacitated, Distribute. Thus one puzzles oneself by 7 Levels, which, apart from the Children's Room, consist of surreal Worlds, fantasizes together from the Toys.
Shady Sound, shady Graphics and Atmosphere While the Graphics can be described as more functional, contrasting and comichaft, the sound-technical Accompaniment stands out, creating an interesting Atmosphere. All Actions were accompanied by a wide Variety of Instruments (did I even hear a Didgeridoo?), so that a Scale is played, for example, when a Ladder is used. The individual Levels are connected by small Animations, which also contribute well to the Atmosphere. By the Way, there is no Voiceover, communicated with Symbolism (hence the Comparison with Amanita).
http://steamcommunity.com/sharedfiles/filedetails/?id=1212873904 Puzzles in the Shadow World, this is more a Mixture of Escape Room and Point n 'click Types of games that require some logical Thinking. There is no Typing System and in some cases you really have to search the Screen relatively closely; Due to the built-in Zoom, however, this is without too much Frustration to solve. Above all, however, one thing convinced me: All the Actions were coherent in themselves and led to logical Consequences. For example, if you approach the Arm Again to the Toy Monkey, that its Shadow is now functional enough to "help" us. In the other Reviews, this Retrieval and the accidental triggering of Actions are criticized without Intent. For me, as a cozy Player who can also wait a Day to continue a Game, the former was not a Problem and what should be so bad about it that you trigger real Actions by Chance has not yet opened up to me-because close Observation and the Making proper Covers brings a great aha effect if Successful. Nevertheless, the Degree of Difficulty is not necessarily easy, so I had to look into the Solution twice with a heavy Heart.
http://steamcommunity.com/sharedfiles/filedetails/?id=1212878424 Smaller Shade throws are Saved after Completing each Level, which can take between 15-30 Minutes depending on the Player. Manually it is not possible and once I had to start anew for no reason.
The End is very abrupt and leads directly to The closing of the Game, so I wasn't sure if it was a Crash or the real End. Why no End Credits?
In the Menu you have the Choice for many Languages, but they only refer to the same. And Special Characters are not misrepresented (ü etc.). So could Have saved yourself.
If this is something for Children, the Forum asked: Of Course, there is no Violence and you cannot die. But I am sure that no Child under the Age of 12 will have Fun with this, understands the Connections and can enjoy the Game. The target Group is obviously Adults.
Depending On the success, depending on the success, the skill is between 3 and 4 hours, with me it was 3.3 Hours. There are 5 Collectible cards, but no Achievements.
Recently, the Developers published a 20-page illustrated book as DLC, which is in vain, at least for the Moment: For review: Mr. Shadow: Illustrated Book An imaginative little point n 'click adventure, which is characterized by good Sound background and imaginative Gameplay Allows a high-quality Journey into the Shadow World. Nothing for Players who want to move forward quickly or expect a nuanced Story, but wonderful to face a Child's surreal Fears on several Nights.