Translated by
Microsoft from Spain
Microsoft from Spain
Shoot'em up Geometry Wars style but without a good feeling. The control with control becomes rare, it seems that they use the values of the gamepad without filtering and it is noticeable as the control goes a little "to pulls".
But certainly what I miss most is more sounds. Many of the enemies do not have warning sounds when shooting and when the screen is full of enemies it is very difficult to know when you will get shot from afar.
Translated by
Microsoft from Spain
Microsoft from Spain
First of all say that the game hours account is not quite accurate because you had already played it before you had it on Steam.
I wish I could recommend this game, because it has interesting and original things within its genre of shoot'em up: I like the progression of difficulty along a game, based on "belts", which go up or down as we make points or lose Lives as well as the score multiplier.
I Also like the simplicity of the game, with a few enemies with fairly simple mechanics, and how they combine these on each screen to make them interesting and different.
Unfortunately, the game takes too slow, with games of more than 40 minutes in which it is not possible to save half, and generally not reward both the player and should. This results in a more tedious development than is desirable.
Translated by
Microsoft from Italian
Microsoft from Italian
Twin stick shooter Pretty anonymous and little inspired that I had in the library for reasons unknown to me, in which you have to face 89 rooms psychedelic (why not 90 or 100? mystery) with your own spaceship, doing clean sweep of enemies to move on to the next.
Every 10 There is a checkpoint, they give you a life and a bomb (not useful) and if you die you can start over freely from there.
There is a system of increasing the difficulty based on the belts of martial arts, which works like this: you choose a belt, you start the game from where you want, each room exceeded increases by 5% the level of the belt (which corresponds to the intensity of the game), At 100% The following belt is unlocked. If you die however you lose a certain percentage, that the higher belts is so much that you do first to start over again.
It ' A system a bit ' intricate, and however uninteresting especially given how much the game is punitive: you have 3 lives to try to get to the next checkpoint, if you die you start again from the first. The biggest problem though is that the rooms are so small that at high intensity it is almost impossible to move, dodge enemies and blows in such a narrow space, so the lives go away like nothing.
In any case, every room takes away yes and no 30 seconds, there are no bosses (only a little stronger enemies), the power-ups last literally 5 seconds, and even if you let play I see no particular reason to recommend the purchase.