MXGP - The Official Motocross Videogame reviews

Translated by
Microsoft from Deutsch
Complete Package is right. The Main Problem is the Feeling of Driving and the Non-existent feeling of Speed, you think you drive a Mofa and not a 450s MX. Furthermore: Complete Race Weekends and extensive Career mode. Paddock And own Apartment. Bike Settings are very deata-made and can be saved for any Route. Control by second Analog stick well. Great Handlebar Perspective. No 2-Stroke Motorcycles. No Weather. The Bikes look very good visually and are well detailed. The Ground Textures and deformable Soil lose all the way against the 2010 MX vs ATV Reflex. Great Drum around. Unfortunately, the Engine Sounds don't have much in common with reality, there's no Goosebump Feeling coming across here. Multiplayer offers a Season Mode In which you can work your way up a better Class. There are Also racing Series and Championships in Multiplayer, you can compete several Races including Qualification with up to 18 People. You can configure the Level of difficulty and The race Length Very exemplary! -> Unfortunately no one online.
Translated by
Microsoft from Deutsch
I find it hard to start with this Game because I'm not quite sure how much I really like it. However, this will be clarified in the Course of the Review and that is why I simply list my Pro-/counterpoints. Pro + FIM Licenses (from 2013 if I'm not mistaken) and thus both real Riders and real Biker manufacturers + Option between different Physics Settings (I can't say much about the Settings themselves, as I've only ever used ' ' pro physics ' ') + Choice between 2 Moto Racing Format, 2 Motos + Quali and Full Race Weekend (2 Motos + Quali + Training) + Bike Handling in the Turns + separate Control of Bike and Rider (similar to that of the MX vs. ATV Series) + free Camera mode to shoot beautiful Screenshots (Sample Pictures on My Profile) versus-Ready-Set-Go Starting Principle, for me this is an absolute no go in a Motocross game. I'd Rather wait with a held Clutch for the fall of the Gate-Bikehandling and scripted Whips. The Bike feels a bit heavy and For example Whoops can't be ride very nicely. Besides, the Whip Movement is scripted in the Air And thus the Fun of Scrubs and fat Whips is lost-numerous Ways to cut curves outside the Track-Opponents remain unfazed when you land on them with your 100+kg Bike while you Even falls (but happens extremely rarely)-poor Customization Options (no Font with large Numbers on the Jersey, only Airoh Helmets to Choose from, Clothing is not customizable and is determined by your own Team)-no Possibility with Omit the MXGP to a TEAM of Your own-Multiplayer through Milestone Account, which means the Steam Functions are not usable. No Friends can be invited and there are no Ways to find Players made online at Steam. -far too easy. I play at the Difficulty level ' ' Realistically ' to experience exciting Duels for victory, but it never happens, as I usually already took 6-8 Seconds Ahead of the 2nd on the 2nd Lap Title I didn't really recommend it, especially since a second and probably better Part has appeared. I had more Fun with MX vs ATV Reflex (for which there are Custom Tracks and Skins) or with MX Simulator, which is only for real Motocross Freaks. Multiplayer-technical, the Game is dead and finding someone is more Fortunate, but I can't really cite that as a Point of criticism because of the Age and this Fringe Sport!
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