Playtime: 4m27s
I guess that's the name we're going with, then? Nothing really enticing here for a first project. Jumps off of edges are more pronounced, which makes the physics feel very erratic, and the level design couldn't figure out when it wanted to focus on wall jumps or give the player more of a challenge. For a speed-oriented platformer it does little to set itself apart outside of throwing lots of enemies at the player.
I guess that's the name we're going with, then? Nothing really enticing here for a first project. Jumps off of edges are more pronounced, which makes the physics feel very erratic, and the level design couldn't figure out when it wanted to focus on wall jumps or give the player more of a challenge. For a speed-oriented platformer it does little to set itself apart outside of throwing lots of enemies at the player.