Average Playtime: 3 hours

N++ (NPLUSPLUS)

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About

N++ is a fast-paced, momentum-based platformer about darting around obstacles, narrowly evading enemies and collecting gold in a beautiful minimalist landscape. It’s the first N game on PC since 2004 and we’ve spent those 12 years perfecting the platformer.

N++ is all about using your momentum to complete levels and get high scores, but in this sci-fi world, there’s a slew of inadvertently homicidal enemy robots trying to prevent you from completing your goal.

Through the hand-crafted (NOT procedurally generated) levels, you’ll experience platforming at its most intense. Using only your fluid movement, you need to ‘solve’ each level and get to the exit.

In addition to the lengthy and challenging single player campaign, we’ve packed a ton of features into this one last entry in the N series including:

-4,340 hand-made levels
-Custom Levels, Level Editor & Global Level Sharing
-Leaderboards and replays for every level (even the ones you make)
-Local Co-op Mode (up to 4 players)
-Local Competitive Mode (up to 4 Players)
-Hardcore Mode, an intense single-player challenge which only the best ninjas will survive
-Intense, hidden Secret challenges to discover
-63 tracks by top electronic artists
-119 different color palettes let you customize the game’s look and keep it fresh every time you play
-and more!

Play a little, or a lot -- there's no skill ceiling, so you can always get better and better. N++ is a game that has enough bite-sized gameplay to last you a lifetime.
Metascore
90
Release date
Developer
Metanet Software Inc.
Publisher
Metanet Software Inc., Metanet Software
Age rating
Not rated
Website
http://www.nplusplus.org

System requirements for macOS

Minimum:
  • OS: X
  • Additional Notes: (to be updated shortly!)
Recommended:
  • OS: X
  • Additional Notes: (to be updated shortly!)

System requirements for PC

Minimum:
  • OS: 32-bit Windows Vista
  • Processor: Core i3 / AMD A6 2.4Ghz
  • Memory: 2 GB RAM
  • Graphics: 512MB VRAM NVIDIA GeForce 8xxx series / ATI Radeon HD 3xxx series. OpenGL 3.3 support
  • Storage: 650 MB available space
  • Additional Notes: Integrated Intel graphics are not supported. Intel HD 4000-series or better should work, but may have issues. The game may run on Windows XP, but we have not been able to test it.
Recommended:
  • OS: 64-bit Windows 7
  • Processor: Core i5 / AMD FX 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: 1024MB VRAM NVIDIA GeForce GTX 4xx series / ATI Radeon HD 5xxx series. OpenGL 3.3 support
  • Storage: 650 MB available space
  • Additional Notes: Integrated Intel graphics are not supported. Intel HD 4000-series or better should work, but may have issues. The game may run on Windows XP, but we have not been able to test it.
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Last Modified: Jun 26, 2020

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NINJA PLATFORMER RAGE!!!111!! | N++ (Gameplay)
Aug 6, 2015
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N++ Launch Trailer
Jul 28, 2015
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N++ Coop by AND4H and Krankdud in 26:24 - AGDQ2019
Jan 13, 2019
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N++ Gameplay Teaser
Feb 28, 2014
PlayStation
N++ - Release Date Reveal Trailer | PS4
Jul 14, 2015
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N++ - Enemy Spotlight: Deathball | PS4
Apr 22, 2015
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2,811 items
Designer, Programmer
Known for4
0.83%
Golden
Get all of the All-Gold badges in every page of Solo
0.83%
Hardcore Master
Complete All Hardcore Stories
0.83%
Ultimate Ninja
Get everything in Solo mode
0.83%
Clever
0.83%
Completionist
Get everything in the Ultimate Edition of the game
view all achievements
27 items

N++ (NPLUSPLUS) reviews and comments

Translated by
Microsoft from Deutsch
The Game was a Bycatch in a Humblebundle. I was expecting a Super Meat Boy Style platformer And was quite happy with it at first. The initial Euphoria, however, quickly subsided and quickly turned into Frustration. Far too much Frustration. Instead of getting from A to B as quickly as possible, as with SMB, the Focus here is more on Collecting "pieces of gold." That would all be okay if the Gold Pieces are to be found along the Way (some of the better Levels in this Game do just like that), but usually you have to perform some absurd jumps, sometimes even several times, because you can't catch all the Gold Pieces at once, which Of course, it has a negative effect on the Flow of the game. Of course, you can also interpret the whole thing as a Challenge for yourself and if you don't Feel like it, you can leave it, so to speak, the more difficult the Game becomes the more you want to achieve. Another Blemish of the Game is that it relies far too much on Precision. Planning and Responsiveness still play a Role, of course, but of course all this is of no use if you don't manage the Jumps the way you want them to. And the Controls, as far as that goes, are very sensitive, which causes you to die constantly without getting better, because you just don't manage to reliably repeat the Jump. Level Design Also adds to the general Frustration. Some Levels are designed in such a way that you hop around the Room 4-5 times to press Switches, which is a trivial but time-consuming Task and finally comes a very heavy Part in which you often scare away. And then you have to repeat the simple, time-consuming part all the time, only to fail again because of the much too heavy Precision Jump. The Enemy Elements in the Game, i.e. rockets, tracking killer Discs, death Lasers, mines, etc. are also well integrated at first, But huge Sources of fruit in later Levels. In later Levels, one is simply overwhelmed with the sheer Number and Fine Elements on the Screen, which leave you with far too small Reaction windows (where we would then be back on the Subject of Precision). This is to be the Subject of Gameplay. The Music in the Game is generic Electric Music, many like it many, not to me. Luckily, you can mute you and hear your own. The Graphics are clean and simple. You don't see everything you need, you don't see distracting Elements. However, you can unlock new Color Patterns, most of them were too garish with but and have hustled in my Eyes. Would everything Not be a Problem if the Game did not automatically switch to the new Pattern when Unlocking. Verdict: Simple Graphics and Electric Music, coupled with a far too precise Platformer that doesn't get a reasonable Flow of Play.
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You can’t name all virtues of the game: the content is numerous, the design is minimalistic in a good way and of the best quality, the music mix on the brink of lounge and ambient fits perfectly for the background, and so on, and so on. The only flaw is that it doesn’t have multiplayer.
«Time-tested»
«Constantly dying and enjoy it»
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