Namariel Legends: Iron Lord Premium Edition reviews

Translated by
Microsoft from French
A minor dot & click that deserves to be played for the beauty of the landscapes it makes us cross. With a beautiful steampunk childish atmosphere, Namariel legends will speak especially to the nostalgic Amerzone and other lovers of puzzles to the first person who only made us run after a single carrot: the pleasure to travel. It also has for him all the modern comforts (System of clues that we usually find in the games of hidden objects, strategic guide included...) to convince the occasional players and the averse to plunge the big toe in the big bath of the game of adventure. His daftness and his puzzles, which are not just a compilation of emblems to insert in locks but still remain logical, imitate well enough the models of the genre to awaken the memory. Finally, we play Namariel legends as one loves a partner thinking of another.
Translated by
Microsoft from French
good and well I will start by saying that the tag hidden object has nothing to do there, it is misleading the objects discovers after having made a puzzle we do not search for objects but we solve puzzles which makes the hidden object is not actually present on this game this game is a puzzle in points & click and very sandbox, there is no difficulty because the clues are repeated, we are of course not oblige to use them which allows players less addicted to the style to be interested in this game and see the end the head breaks are quite varied, "for those who like" it's a pleasure I will not dwell on the story because it has nothing very exceptional but it is rather secondary on this kind of game and I do not think it can be considered a negative the graphics are not bad at all, some anime from time to time offers him a little touch of originality namariel legend is not to compare with deponia it is certain but for a game of style it is very successful and it is certainly among the best I've played
Translated by
Microsoft from French
A little adventure game from the studios that also produced the dreamscapes but by removing here practically the dimension "hidden objects" but unfortunately also by renouncing the interest of a captivating story. The Kingdom of Namariel was invaded by the iron Lord and his army of robots that made death and terror reign. The Royal couple was captured but their young child could be evacuated in order to escape a life of slavery. As for us, we are housed in our uncle who survived the invasion of the machines and we have the mission to end this reign. The game bathes in a resolutely steampunk environment populated by various fantastic creatures. We are accompanied by a small flying robot that will be necessary in certain specific circumstances and we are equipped with a reader of thoughts to communicate with living beings. The scenario recyle all the clichés of the genre, the puzzles are quickly dispatched and the puzzles consist to use expedited in an obvious way the objects that we just harvested. In this version, a bonus allows to briefly extend the main adventure. A little adventure game that remains accessible to the less insightful and that is intended for the public who wants to pass the time without needing to think too much. Not so bad in its genre but to acquire only on sale.
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