NASCAR Heat Evolution reviews

Translated by
Microsoft from Deutsch
After Nascar's 2015 Victory Edition (Steam) and its Predecessors (on PS3) were a bitter Disappointment to me, I've been eager for Nascar Heat Evolution since the Announcement. At first, I was mildly shocked that DMR Opts for a Release price of EUR 54.99. My first Laps in the Game leave me slightly divided, but my Overall conclusion is positive:-Game runs stable (with me) (finally no more resolution bug ^ ^) *-Driver's Field does not drive as on Rails, motivational Pulls rides with two/ Multifight-Career has a motivating effect, BUT I lack a few More Options-AI is aggressive (in the Sense of challenging), but not over-aggressive (there are small shortcomations, see negative point) Neutral:-Driving Sensation is good, even rather arcadelatic-Graphics are Contended, but rather low-detail (games with Max settings)-Name in Career mode corresponds to the Steam User name. I have not found any Customization options to the Name so far. -Save during a Race and during the Race Weekend (at Least in Career mode) Not possible (devastating, but at 100% race length sometimes desirable) Negative:-Speed feeling Could come across better, seems rather leisurely- Optical Drivers sometimes like to ram (seem to ignore one, at least in Training) Conclusion: For me the best Nascar game of the 2010er+ years (which is not difficult with Regard to the Eutechnyx nascars-games like iRacing sometimes Disregard Left). Whoever calls one of the old Nascars (from Papyrus/EA) his Own and still gets them running today is probably better catered for with them. Buy Recommendation: Yes. But for the Full Price of 50 EUR +, only hard-partying Fans should access. * For Info my System Data: Geforce GTX980 Ti, Intel Core i-7 6700 K, 16 GB RAM, Win 10
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Translated by
Microsoft from Deutsch
I rate the Game as positive. First of all, I can't quite understand some Reviews. I feel like some never played the Game. The Graphics are good to very good In full Detail even if, for example, Project Cars does not quite get there. What is not so beautiful are the Smoke Textures that look anything but Temporal, otherwise the Textures are coherent and sharp. The Driving Sensation is rather arcade-heavy, however, conveys a good driving sensation. In Simulation Mode, however, vehicle Control Is more difficult to handle, i.e. cars break out, etc. However, this Mode is by no means modeled after a real Simulation and is still rather arcade-heavy. What has succeeded very well is driving in The Pulk. The AI cleverly exploits gaps and is also not too aggressive, but punishes silly driving Mistakes freezing cold, therefore always listening closely to the Spotter and it funnels, as in the right Nascar race. I find that the Nascar series with this Game has definitely taken a Step in the right Direction, compared to the Predecessors. Anyone who is a Nascar fan, I can recommend this Game, everyone else can like to risk a Look if the Majority of oval Races go in Order. What should be improved for the upcoming Title is:-The Engine Sound, it is with the most important in a Racing Game. Even if the Sound has been changed again after an Update and therefore sounds better, it is not a Highlight. LIebe Developer listens to a Nascar once in Live, the Engine Sound is caged and full, not so in the Game, here the Engine Sound sounds like a tuned Lawnmower with Nascar Sound approaches. A lot of Atmosphere is lost here. Unfortunately, there is also a need for more wind noise when driving close to the Band as well as Braking Noises of the Steel discs. -The Crashes are too exaggerated (Cars take off far too easily (which can almost always be prevented with the Introduction of the Roof Flap) The Cars also overlap far too often). In general, a more realistic Damage Model would be welcome. -Pit Stops with complete Control would also be better for the Overall Structure. -German Language would also be nice. Spotter alternatively German or English adjustable
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