National Rugby Manager reviews

Translated by
Microsoft from French
Well what to say.... There are good sides, and also very bad:-game modes: 2 Championships only in the career mode... Top 14 and Pro D2. Good the teams are in the whole respécted, the workforce at least are in full, some errors in the positions occupied, but there is a Publisher available as well as a sharing of compositions between players. There is also a friendly match mode (which I have not managed to decipher yet, no way to simply choose one of the teams available in the other game modes)-interface career mode: it is basic, 7 different tabs, for recruitment, selection training, etc... I find the player selection mode not very intuitive, unlike a 2005 PRM where it was enough to drag a player on a number to add it to the game sheet. On the other hand there is the possibility to record several different compositions to avoid having to continually change the player per player. Possibility to make several default strategies also that one can choose at the front match (a main strategy and a fallback strategy). No tutorial, which can be problematic sometimes, both the interface lacks clarity. -game engine: Finally! Finally a game engine that respects the Rugby, I know that it is a very complicated sport to represent graphically but there is a beginning of response. Very clearly it is not successful, some approximations, some enormities in the match, but the physics is correct. I would have appreciated in the spirit of an FM 2017 of the screens of team instructions, chat, and stats a little more provided, because again the interface in the game is a little weak. One thing that bothered me too is the time we are left to make a choice in penalties, just 5 seconds to decide if we try the 3 points, if we play it quickly, in touch, or the melée, it is downright not enough! especially since we have no warning that a penalty has been whistled so according to the reaction time and the choice is already over and by default it follows the strategy decided at the beginning of the game, except that anyone who has ever watched a rugby game knows that following the Tim ing and position on the ground is a decision that takes the time to be thoughtful even just 30 seconds! The French translation on certain phases of the game is also a little rough, especially on the kicks, we must choose "tactile kick" (text message) to send the ball in touch from our 22 meters, must know! -One last plus: the possiblity to make training matches, to test the strategies without direct consequences, in match conditions, against other players of the Club, and therefore we can test the game sheet and decide in real time what one would have done in the middle of a game, a draft in other words, rather well thought out. In conclusion, I recommend it despite my ratio positive/negative negatives because I want mainly to encourage the approach, we are cruelly lacking good games on Rugby, and this one brings its lot of good points compared to other titles, let's be clear This is not the game that all fans of this sport expect, but for a small independent game the match mode in 3D is pretty good Bill. This is just a review after a few minutes of play, and I would have to modify it afterwards with the eventual discovery of new things, but it's really my rough glimpse after the start of a career and a few games to get my hand. For the Rugby connoisseurs, I can also do a review of the different phases of the game...
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