Average Playtime: 4 hours

National Zombie Park

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National Zombie Park is a survival-roguelike game with procedurally generated world filled with zombies. Any second can become your last in this dangerous area. You always have to think twice before making another shot - bullets are extremely hard to find and the bang noises can attract even more zombies.
How long do you think you can survive in National Zombie Park?Features
  • Realism in details: possibility of dying after a single bite, realistic weapon reload, flashlight requires battery charge, weapon weight affects characters moving speed, etc.
  • Endless procedurally generated open world
  • Dynamic day and night cycles, weather changes
  • Different types of zombies with unique features
  • Constant difficulty level increase
  • A lot of different weapons
  • Variety of special equipment like night-vision device, flashlights, etc.
  • 2 player co-op
  • The game is powered by the Unreal Engine 4

System requirements for PC

  • OS: Windows 7 64-bit
  • Processor: 2.3+ GHz
  • Memory: 4 GB RAM
  • Graphics: Direct X 11 Capable
  • DirectX: Version 11
  • Storage: 1 GB available space
  • OS: Windows 7 64-bit
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660
  • DirectX: Version 11
  • Storage: 1 GB available space
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Last Modified: Sep 17, 2019

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National Zombie Park reviews and comments

Translated by
Microsoft from Russian
Well, before us is a game of the genre "bagel-survival" on the engine Unreal Engine 4 from the company Paper Games. An Oldschool game with a top view, especially this game will prefer lovers of Hotline Miami. In the game we have to survive in the reserve of zombies, which randomly generated. An Endless open world. Dynamic change of weather, day and night. And also, realistic effects of light and shadows. Everything is saved in the spirit of the engine. Zombies will try to kill the survivor by any means. For example, surrounding You from all sides. The game is enough for one bite of zombies to send You to the world of the Inna. Sometimes You will not miss the cartridge to fend off these creatures. Not everything is as simple as it would seem, isn't it? The game implements a lot of different and interesting features. Such as: realistic recharge, replacement flashlight batteries, as well as taking into account the weight of the weapon that You carry with you. With the weapon in this game everything is fine, a lot of different trunks, which You will break faces walking. But actually, the most sweet. This is a co-op for 2. It will allow you to have fun with a friend. Search for supplies and shooting zombies. The Difficulty of the game will grow over time. You have the Right to mistake... No! Pros: The Game evokes nostalgia, endless open world, realistic (hardcore) survival and just a game in which you can spend time with a friend or one. Cons: Optimization. Bottom Line: For A small price, we get a great "bagel-survival" in which you can both survive and just have fun. Evaluation Parameters Score Chart 8/10 Gameplay 8/10 Optimization 6/10 CO-OP 9/10 Total: 7.7/10 "In order to familiarize with the game, the key provided by the developer" * This fact does not affect my opinion about the game!
Translated by
Microsoft from Deutsch
"National Zombie Park" is a Top-Down zombie shooter. A Story apparently doesn't need. Standard zombie apocalypse stop. You Know yes. The Basic Conditions of the Game are not even so bad. A rogue-like Top-down shooter with a huge, Procedurally created Game world, some different Weapons and survival feel. Some relistically inclined Mechanics have also been taken into account, something that we slow down by dragging too many, too heavy Weapons with us. Or that there is a day night change and we can and should sleep at Beds the Nights. Our Flashlight, which we need at Dusk or in Bunkers, also consumes Energy and needs new Batteries every now and then, which we can find in the Game world. Also, we seem infected, because in an Ad showing a Longitudinal cut of a Head, a red Bar rises incessantly. After some Time, we have to throw in a Drug to reduce the same again. So everything was quite nice, were it not for the Execution of the Ideas that are nice in themselves. The Graphics don't seem so bad at all, although they are from above, but offer a distinct 3D effect on tall Objects such as Trees. But this one seems to overwhelm the Engine, because the Graphics tend to be constant Jerking and also like to spontaneous teleportations. As a result, the eyes of one hurt after five Minutes at the latest. Absurd also that this Top-Down 3D effect can turn the random Placed Zombies into a Death trap. Namely, when they stand under a Bush, so that we do not notice them from above, even if we would have noticed them from the perspective of the Figure long ago. Since there are also Enemies who can kill us in one Fell swoop, that can lead to Moments of Frustration. Otherwise, both we and the Opponents like to get stuck on Protrusions, even if the visual Impression suggests otherwise to us. But There is hardly any feedback anyway. We only notice whether we have been hit by the Display Of life. It's not far off With the randomly generated game world, either. Because it consists of only a few Elements, so that every few Meters we come across the same Object, the same House, the same Fence, the same Bunker entrance. The Sounds remain rudimentary. There is no Music at all. Rating: 6/10 Atmosphere ples 10 Story 4/10 Graphic 3/10 Sound 5/10 Game Mechanics 4/10 Balancing 4/10 Game Pass Conclusion: Zombie Pull. 4/10 Overall Rating
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