Necatom
About
Necatom is a explorer type shooter game made for Matt Aspland`s Summer Gamejam which lasted 14 days. The theme was "Blast from the past".
In Necatom I tried to take alot of stuff I like from other games like F.E.A.R., Goldeneye and theres even some references to Zelda - Ocarina Of Time.
Your mission is to eliminate a force that planted a bomb in the building and disarm the bomb. Once you disarmed the threat you can exit the building. (When you have killed all the AIs you have to find a key to the basement door, this can also be done before killing the AIs if you wish)
Keys:
Spawn guns with: 1 2 3 4 5 6
(Pro tip: Gun 4 deals most damage and gun 3 destroys thing)
Interact with things: E
Trigger slowmotion: V
Open pause menu: P
Known bugs:
Timer still goes after disarming the bomb.
Collisions sometimes triggers the player to jump unintended.
AI sometimes delays after you killed it.
(These bugs will be fixed sooner or later)