Necatom

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About

Necatom is a explorer type shooter game made for Matt Aspland`s Summer Gamejam which lasted 14 days. The theme was "Blast from the past". 
In Necatom I tried to take alot of stuff I like from other games like F.E.A.R., Goldeneye and theres even some references to Zelda - Ocarina Of Time.

Your mission is to eliminate a force that planted a bomb in the building and disarm the bomb. Once you disarmed the threat you can exit the building.  (When you have killed all the AIs you have to find a key to the basement door, this can also be done before killing the AIs if you wish)

Keys:

Spawn guns with: 1 2 3 4 5 6
(Pro tip: Gun 4 deals most damage and gun 3 destroys thing)

Interact with things: E

Trigger slowmotion: V

Open pause menu: P

Known bugs:
Timer still goes after disarming the bomb.
Collisions sometimes triggers the player to jump unintended.
AI sometimes delays after you killed it.

(These bugs will be fixed sooner or later)

Platforms
Release date
Developer
SimTech
Age rating
Not rated

System requirements for PC

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Last Modified: Sep 7, 2021

Where to buy

itch.io