Translated by
Microsoft from Russian
Microsoft from Russian
Necrovision: Lost Company. Prequel to the original game, released in 2009 from under the wing of The Farm 51, the main skeleton of developers who previously worked on a rather famous meat shooter Painkiller. They separated and decided to create another similar project. The first time was tolerable, but they failed to repeat the success of the original.
The Developers decided to tell the backstory about getting mad scientist deadly gloves from another world, the emergence of a virus that turns people into zombies and in the meantime a little to expand the Ent. The action takes place in the setting of the First World War and the main character will have almost the entire game to participate in the usual military operations, that's only the enemies are more often zombies and obsessed soldiers, less werewolves, giant monsters and all A mole straight from hell. And everything would be fine, but this setting from the creators of Painkiller looks rather mediocre and boring, which was also traced in the original. They are much better given the meat "thoughtless" part, which in this game is found only in the last two chapters, and that is executed at a meager level. In the Necrovision sample of 2009 you were smoothly injected into the course of business, systematically issued new guns, enjoyed cool bosses, gave the opportunity to use mechanized gollema and fly on the dragon. In the Lost Company have added flights on airplanes and a tank. Everything else from weapons to enemies has migrated unchanged. Some bosses of the original turned into ordinary enemies, new opponents are absolutely faceless and non-original, the weapon was not added. It Seems like there is a new grenade, but I never even used it during the passage. In addition, the game repels and technical execution. Registration of hits became even more unbearable. Bullets naturally fly through the enemy, and even if it is the size comparable to a multi-storey building, and in the compartment with the vitality and speed of local opponents to pass becomes unbearable hard. And you should not forget about the roots. We Have a full-fledged heir Painkiller, and it means that you are waiting for the most beautiful appearance of enemies in huge numbers. The Final battle because of this bedlam becomes painfully tedious and sometimes you do not even understand what is happening on the screen. I would Also like to mention the fated sixth chapter, where we give the opportunity to control the tank. In some you will meet two brick walls that need to be bombed to move on. These passages are separated by one powerful pile in the middle and represent a mini tunnel. So, if you go to the right, the game immediately begins to fly out because of a script error. The right aisle is all right. Just be aware of this if you decide to familiarize yourself with the project.
In Terms of graphics I will not fault. The game Looks great even now. It's Only a bit grayish, but it's made to be atmospheric. The Soundtrack is constantly repeating, but one melody does not really have time to get bored, for that thank you.
Necrovision: Lost Company I bought a long time ago, only to replenish the library full of diology. The First part was a good game, especially in the second half. This stub tried as soon as possible to tell the backstory, and not particularly interesting, hastily carrying you through all the events. Minimum of new content, maximum annoying technical flaws. To pass such clearly not necessarily and for all their merits the project gets weak 4/10.