Neon Blade Impetus
About
An AI gone rogue, your only goal is to escape the dark digital city.
Cut your way through the system's defenses, slipping past projectiles and slicing through turrets in an intense momentum-based parkour game.
Downloadable builds recommended! (WebGL audio issues)
Pres [ESC] in game to change the mouse settings.
Neon Blade Impetus was developed over a four-week time period as a final project for ECS 189L Gameplay Programming in the Spring of 2022.
Credits:
Arthur Gan - Input / Movement / Systems / Audio / Models
Brandon Hillig - Movement / Systems / Game Logic
Peng Xiao - Level Design / Narrative Design
Simon Huang - Animation & Visuals / Press Kit & Trailer
Tyler Burton - AI / Gameplay Testing / Game Logic