Neoncube
About
- Level Editor
50 Levels are not enough? Well you're in luck! With the built-in level editor you can create your own levels and publish them to the steam workshop! Share your levelpacks and try out levelpacks by other users for unlimited diversity! - Customize your cube
You don't like green? Well you're in luck! You can change the colour of your player to the colour you desire! Additionally, you can admire the broad selection of accessories for your player! Enjoy your new mustache and monocle wearing cube! - Coop
You don't like playing alone? Well you're in luck! Neoncube provides you with a Online Coop Campaign, so you can play the game with your best friends! - Achievements
You like achievements? Well you're in luck! Neoncube offers a variety of achievements for you to claim. These range from super easy to mindblowingly hard actions to perform! Gotta claim 'em all! - Trading Cards
You like trading cards? Well you're in luck! Collect and share trading cards to become a "Neon collector" on Steam!
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: Any
- Memory: 1 GB RAM
- Graphics: Integrated GPU
- DirectX: Version 9.0
- Storage: 200 MB available space
- Sound Card: Any
Recommended:
- OS: Windows 7 or higher
- Processor: Any
- Memory: 1 GB RAM
- Graphics: Dedicated GPU
- DirectX: Version 9.0
- Storage: 200 MB available space
- Sound Card: Any
Neoncube reviews and comments
Translated by
Microsoft from Italian
Microsoft from Italian
This game is perfect. To Blasphute.
First of all it's a puzzle game, so this already makes me hostile towards the game (I hate puzzle games). But All right, we endure.
But Then, if a considerable degree of difficulty takes over, it makes me turn the aforementioned.
The only reason it is located (VA) in my Steam Library is because I received a 33% discount on this title. Honestly, I would have preferred to spend those €0.66 in something else. Patience, Emoticons, Medal and extra game in the Library, at least.
I Start by listing the positives of the game so as not to discourage too much readers and maybe future players. First of all, the graphic style, which is nice. Minimalist, but, however, quite handsome. Traceable to games like Super Arc Light, Super Hexagon, Geometry Wars etc...
Another positive aspect of the game is the diversity of Bosses and their Fight Bosses. Nice to say. As Well as obstacles and gameplay mechanics. Nothing so innovative, but it makes it okay.
But now, let's move on to the negative...
First, the commands: If you do not want to blasphem in all the languages of the world, even those unknown or not yet learned, I suggest you to change them instantly. It is impossible to use the A and the D in combination with CTRL and spacebar all together, in a game like that. I'D Understand in an RPG or a FPS, but in a puzzle game with such difficulty and where every single nanosecond counts, absolutely not. Already using the arrows and CTRL/space together the thing is hard, do not complicate more.
Other aspects to keep in mind in this game are stress and frustration. Here you will reach high levels of both these parameters, therefore prepared matches. There is a case that a level should be repeated even between 20 and 40 times (I'm not joking or shooting a random digit), before you can complete it. This is because it is a game with a degree of disgustingly high difficulty, quietly comparable to that of Dark Souls, indeed, worse. Here you will die much more often than in DS.
The main difficulty of the game are not the Bosses, however strange it may be, but the intermediate levels. I myself, in the stage Bosses, have died very few times (1 or 2 at Boss Fight), while in levels 16 and 20 died respectively 36 and 14 times. There are, at times, stations reachable only by jumping to the last millisecond available before dying, or obstacles to avoid touching them less than 1 mm of screen, or to activate certain buttons and obstacles only in certain circumstances ( Which, of course, are extremely difficult to carry out.
Dulics in Fundo, visibility. Here you will only see the cubes (not the obstacles, those are equipped with their own light) coming to you, i.e. at 2/3 cells away. Almost like having a candle in his hand. All right, there's the Neon Blast, but it doesn't last a damn thing. In that second of visibility you are not able to figure out where to land, what to activate first and what after, where to bring the cubes, where to move the objects, when to reverse the gravity etc. without first die miserably in the attempt. By the way, at certain levels you do not have all the time in the world, to decide and reuse the Neon Blast again, which has a very frustrating wait time of 3 seconds.
I Do not recommend the game because of the high difficulty and because I think there are more fun puzzles, more beautiful and better around, without having to let you rip your hair into playing. A game is made to amuse; If it has to create stress and frustration, rather I go to work, that at least I earn money, instead of ruining my mood, liver and eyes in front of this obrobrio.