Average Playtime: 4 hours

NEONomicon

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About

"EVEN IF YOU WERE EATEN, YOU HAVE TWO CHOICES..."

How often did you Wake up in a dark room, with no idea where you are or what to do next?
Two or three times?..
Well, not exactly more than ten times!

In this game, nobody tells you what to do – after all, it's simple:
- Do not touch sharp objects
- Beware of strange creatures
- Don't go in the dark
For a start it's enough.

But to solve this puzzle you'll need something more than perseverance and reaction.
More than observation and caution.
More than determination and luck...
Welcome to Neonomicon!
Platforms
Release date
Developer
CWH Entertainment
Publisher
CWH Entertainment
Age rating
0+ Everyone

System requirements for PC

Minimum:
  • OS: Windows Vista/7 (32- or 64-bit)
  • Processor: 1.6 Ghz
  • Memory: 512 MB RAM
  • Graphics: NVIDIA® GeForce 5+ ATI Radeon R300+
  • DirectX: Version 9.0
  • Storage: 90 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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iBarin

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Yellow
Find all the yellow cells
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Lights
Run 100 lights
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Green
Find all the green cells
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Purple
Find all the purple cells
16.67%
Death is the beginning
Die 100 times
view all achievements
11 items

NEONomicon reviews and comments

Translated by
Microsoft from Russian
Very Original game where we manage a small cube on the map almost in total darkness. At A level as usual a lot of different difficulties and the main thing is that they are best to remember, because they are not visible again after death, though on that place remains glowing body. A Lot of different cards in which you need to find a way out in a random place to pass. The Game will help you better navigate, memorize the map and increase the speed of reaction.
Translated by
Microsoft from French
Game of friendly appearance with minimalist graphics. Fun concept at the meat boy. One embodies a small cube of light that must make its way in different painting in the dark! It has the possibility of illuminated are path by projecting small particles of light if it recovers for it the doses of diseminated energies in all corners. --Game that can be fun, minimalist as possible, even for the controles. The only big concern I find is that we have neither the purpose nor the explanation of how to get there. On each table we have 4 exits (or 4 antrated since it can do both) of each COTER. So one up/right/left and bottom that are linking to other arrays. All these tables are communicating and some outputs are actually connected to the input of the table you are looking to quiter... What's the right exit?? What is the purpose of the game?? It's a question that I thought about again while I turn round in the first 4 tables of the game....
Translated by
Microsoft from Russian
Platformer with minimalist graphics. Play a glowing cube, the task of which to find a way out of the dungeon. The Dungeon consists of several rooms, each with 4 passages. We need to find a room with an exit. A Difficult task, given that there is darkness. The Main character can pick up cubes with zippers and use them to illuminate their way. It's like charges. We Collect cubes with zippers and throw in any place. This Place will be lit by a twinkle. Besides, dying hero leaves his glowing corpses after death. They shine not as brightly as the flames of gunfire, but still better than total darkness. I am Glad that the number of lives is not limited. You can die as much as you want, cluttering the level with your glowing corpses. Besides, you can jump on corpses. This property can be used in places where it is difficult to jump spikes. Life is not limited, but the game has no saves! If you are tired of looking and left the game, the next time you search for the exit will have to start from the beginning. And the dungeon map is generated randomly and changes with the restart level/game. Therefore, overplaying from the beginning, you will see a completely different arrangement of rooms. Because Of the lack of saves, pitch darkness, a huge number of spikes and enemies gameplay is very hadkorny. The most persistent and patient players will get To the exit.
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