Neverest (Neverest)
About
Master the challenge of the mountains.
Climb their peaks and spread the long forgotten music into the dark world.
NEVEREST is developed by 3 Students of Bauhaus University Weimar as a part of the Experimental Game Lab head by Gianluca Pandolfo.
We are Georgii Sharadze, responsible for engineering and coding, Tarek Spiegelhalter as the visual designer, and doing all the Artwork, and Onur Ünal creating the Soundtrack and SFX.
Inspired by the nostalgia of our youth, our goal was to create a difficult platformer with the main idea to have constant moving as a necessity to reach the summits of the mountains, based on the groove of the beat.
Our very supportive and encouraging way to work led us to manage to finish the game within 2 months. NEVEREST is created at the peak of the corona, which is why we mostly connected through the internet during the process.
It is the first game we did together and are proudly presenting it on itch.io.
Here you can find all the other games created in the project of this semester:
https://bauhausuniweimar.itch.io/