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Translated by
Microsoft from Deutsch
Product received for free ~ KEY from the Developer ~----✿ [Suitable for:] ✿---Kiddies ☑ Everyone-Casual Player---✿ [Graphic/Animation:] ✿----Potato-Very Bad-* * * Good--☑ [P Price/Quality:] ✿-----"Full Price" title "Oversized ☑ Appropriate Price," Mayday, mayday, Immediate Return! * Don't do it! ----✿ [PC requirement:] ✿----☑ 90 ' PC * Toaster with recommended on at least. 2 Hamsters in The Wheel-A Power-----✿ [Difficulty:] ✿----2 Arms-Ep ☑ Easy to Learn/Hard to Master-Dark Souls---- ✿ [Game Length/effort] ✿----Very short (0-2 std) * Short (2-8 Std) * A few Hours (8-12 std) "Long (12 + std) ☑ Endless----✿ [Story] ✿----☑ Has No ' s ' s ' s ' Good ' Fantastic----✿ [Bugs] ✿----The Game itself is a BUG "Bugs destroy The Game" A whole Lot of Bugs "Some Of them ' Rare ' ☑ None (Which I have seen)--✿ [Other:] ✿---Multiplayer: X Singleplayer: • p.s: I find the Game personal, you can play well in between when you pass the Time But You can also "calm down" with a Game like this if you just play and enjoy the Music. MFG LizardJohnny _/Game reviewer
Translated by
Microsoft from French
Next is somehow the poor parent of the famous Zup!. Its graphics a cheap nothing, in any case in my humble opinion, and its realization in all approximate make it a puzzle-game of an invoice at best passable, if not downright mediocre; especially since its concept has a flagrant lack of originality. It is indeed a matter of depositing a yellow crate on the floor of a platform, overcoming or moving various obstacles. First problem, nothing tells you which platform is the output. Not all of them will allow you to validate the level, without knowing too much why. Short... The gameplay consists of five mechanics: wooden crates that shrink with one click, others explode, while some have, on the contrary, an attractive effect; still others who create temporary platforms and finally one that you will have to drop in the void to access the next level. That being said, you will soon realise that next suffers in the matter of two handicaps, admittedly not really crippling, but which nevertheless remain revealing of its tendency of the most unfortunate to the approximation. Solving puzzles, already. No "Wow, it's played a hair of {insert here a hairy part of your Anatomy}!", in the way of a Zup!. No, all of this seems most often wobble. At the end of the day, I would never have had the impression-a little illusory, I agree-that the thing was millimetre. The 100 levels are very fast and it is clear that none of them had to require more than a few minutes of reflection for its design. Basically, once the thing is over, it has remained a nasty taste of unfinished. The validation of our solutions, then. On this chapter, next is shown to be the least permissive. I explain: Unlike Zup! , the yellow box does not necessarily have to remain on the arrival platform for a given time. As a result, you will be able to validate your solution, at least if you reach said button fairly quickly. Even if it is obvious that the crate is not stabilized, even if it is about to fall into the void, even if it only came into contact with the platform only a fraction of a second. A taste of unfinished, I tell you! All this to say that next, as it is, is not really recommendable, despite its very affordable price. Verdict: 2/5-mediocre, overall.
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