Nice and Easy Room transitions Effects for GMS 2.3

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Hello and Welcome!

With this package, you can make nice and easy room transitions effects with just one line of code!

There are six functions:

=> fadeIn(_duration, _color)

=> fadeOut(_room, _duration, _color)

=> circleIn(_duration, _color)

=> circleOut(_room, _duration, _color)

=> slideIn(_duration, _color)

=> slideOut(_room, _duration, _color)

The "In"s were designed when entering a room. Could be used in the Create event of a control game object or event in the create evenet of the room itself.

The "Out"s were designed to be used instead of "room_goto()" functions.

To understand each type (fade, circle and slide), I suggest that you play the demonstration. But I'll leave a brief description below:

=> "fade" -> when entering the rom will be only of the color selected, then the color will becoming transparent showing the room itself. When leaving, the opposite occurs;

=> "circle" -> when entering, a circle of the color wil shrink and then show the room. The opposite whe leaving the room.

=> "slide" -> similar to the circle, but its a rectangle moving to the right.

If you have any difficult using this asset, or have any questions, please leave a comment below.

Happy Game Making

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PKGames
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System requirements for PC

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Last Modified: Jul 17, 2020

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