Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"The Rules are simple: Reach the other Side of the Map and kill everything that gets in your Way."
This Is how Messhof, the Developer of Nidhogg 2, describes the Game goal of his recently released indie game. And to be honest, That hits it pretty well. As in the previous One, Fighting and Racing is the Order of the day, either against an AI controlled Figure or (which is better by Lengths) against a fellow human Player. The Latter is possible in both online mode and Local Game right in front of a Screen With two Gamepads. Both Variants I have tried and of course the local Multiplayer wins, because you can watch the Opponent get annoyed, or laugh, because: Nidhogg 2 awakens our Aroust, but also activates the Laughing Muscles, due to all sorts of dark Situations that affect the Excellent Physics of the Game brings with it.
For example, Arrows can be thrown back at the Opponent if you have only randomly placed your Blade (or is it skill?) at the right height. Or the Opponent can be disarmed, put down with a failure step, send with a targeted Stab through the Eye Socket in Beyond, or just blow over and trample by Foot Sweep. Sounds very brutal, but is incredibly funny in the Game. And: There is no real Blood flowing. Something is flowing, but what Liquid it is, the Scientists are allowed to argue about it.
And what are the big Differences from the Predecessor? The first Point is certainly the Presentation: Nidhogg 1 gave itself so minimalist that one thought he had an ugly Representative of the 8-Bit era in Mind. The Game principle worked very well at the time, but what else is beautiful, and in Nidhogg 2 you can talk about the Arrival in the 16-Bit age--even if the Art Design still seems very skuril. This is not only how the Figures look ludicrous, but also a little reminiscent of Knead Mass Figures. Anyone who knows Clayfighters from SNES knows what I mean. More Important Than the new Optics, however, is the Choice of Weapons. We are no longer just on the road with the Degen, but also blow our Opponent to Pieces with a Broadsword, slit his Throat with a Dagger or specifically Spike him with Arrows. The Variance makes you feel And clearly makes Nidhogg 2 the More bespon game.
Also great: The music Accompaniment and the ten Shooting Tours. Messhof has put a lot of Effort into Both And both make up a large Part of the Game atmosphere. The Levels are not pure Squadage, but also have tactical Backgrounds: In one Map the View is somewhat hindered by very high Grass, in the next Map we have to be careful not to get into the Meat Grinder. Then again, our Step slows down through opposite Treadmills or wretched Ice Floes prevent the correct Aiming.
Conclusion: If you would like to get your Adrenaline Level going in the evening and have one or her Friend in Steam (or even the RL), you should not hesitate to strike for the few Euros. Compared to its Predecessor, Nidhogg 2 is the better Game and a real indie game pearl in all Respects.
If you want moving Images and Audio Commentary, you can watch my Angetestet video--I'll play the full single campaign here in about 22 Minutes.
https://www.youtube.com/watch?v=MhLNKDze7tM
While I don't think it exceeds the original Nidhogg, the sequel Nidhogg 2 is a competent, fast-paced head to head battle simulator. The game is no longer about fencing necessarily, but controversially chose to take a completely different direction in it's art direction. To me it looks inferior to the original. Fortunately, the gameplay is just as satisfying in this sequel.