Night Dancer
About
Now: It's just a prototype which can't be played, with many bugs and no rounded system.
"Night Dancer" is just a project code. If I'm able to finish developing this game, I will take a format name on it.
- Players have much moving speed and a little high flexibility. Entire system constructs low TTK.
- Here are 11 initial weapons, include rocket, missile, revolver, laser, phone......
According to my plan, when playing this game, you can:
- Kill enemy, then upgrade your weapon.
- Reborn.
- Find armor and wear it.
- Get module chipset to reinforce your armor.
- Break enemy's armor and weapon.
- Fly and Anti-air.
- Intrusion and control.
- Ally someone and betray him.
- Hide yourself and wait to sneak attack.
- Smoke and strike at rear.
- Hit enemy from far.
- Etc......
Furthermore, if I'm able to finish developing this game, I will design 5 factions and add some campaigns.
In that time, you can:
- Take part in provoking a regional proxy war.
- Help a weak region defend itself.
- Rob the autocratic power to support illegal labor unions to strike.
- Etc......
If you explore until here, then let's gossip...😋
Developing is difficult. Hitherto entire developing group is only myself.
I design, I program, I draw, I model, not because they are easy, but because they are hard. When I got tired again, creativity follows and comes.
Spirit can not be transfer to substance and fact directly, I'm facing concrete problems.
I didn't study art systematically. As you see, I designed 11 initial weapons, while their models are all drafts now. No detail at all. I'm using character models from Unreal Starter Projects and animation assets from somewhere, which is mainly Mixamo. But only these assets can't support even quarter the system.
If nobody joins me, maybe I will turn to make character like Steve from MC. I don't know whether you'll like it. Maybe yes, right?
This is one of the major contradictions, I'm an undergraduate student, also facing some survival pressure from real world. BUT I will try my best to overcome all difficulties, until acquire success.
If you like this game too, let's wait it release.