Nights of Azure reviews

Translated by
Microsoft from French
Nights of azure is an action game that has regained the path of the PC after having lost some time in the territory of the lounge console exclusivities. To celebrate its arrival on the land of the real, the team in charge of the Portage has put the package: unrecognized gamepad, screen resolution to change through the registry folder, and no way to leave the game other than using nerd methods as ALT + F4. A good start that can scare the fans of games that walk on their own is so much better because they will not appreciate this title. The game tells the story of Arnice and his companion Lylisse, who must save the world from eternal night. Of course, the reality is more complex and Arnice will have to make a choice, its Dulcinea or the world. The story is predictable without being unpleasant to follow, the tone is shifted and the dialogues humorous despite the serious themes discussed. The notion of good and evil is better dealt with than in tyranny and the characters are almost all selfish living clichés in the Terminal phase. Finally the game offers several ends all very average and shipped. Rest assured, the ensemble remains better than the mass effect trilogy. Technically the game is in sawtooth, the decorations are poor and overall quite naughty. The special effects are correct without more, only the character models have benefited from a little work. The artistic direction is peculiar and oscillates between the d4rk teenager of twilight, the Japanese delirium and sometimes a real success. Yet the ensemble is surprisingly consistent with the papier-mâché decorations, spent the first minute laughing at the drawing of a Jean Michel at the bend of a fountain, we say that it is time to play. The soundtrack is worth the detour and poses very appropriately the atmosphere. It sticks well to the characters/situations and makes sure to make the boss fights memorable. I could compare it to what you can hear when playing the YS series games, but I'm not going to do it too hard to avoid lynching. The gameplay of nights of azure is simple nervous and diably effective. You have a range of strokes, doves and parades that you can combine in combo, several more or less useful weapons as well as a bunch of next idiots, each with their own Panel of powers. Add to that a progression system, a wide range of pieces of equipment and you get a result without artifices/QTE that works. Alas, the game is too easy for most of the story. The enemies are stupid, the bosses are interesting but never punitive, and the areas do not present a real challenge before the end of the game. I liked nights of azure for the requested budget on steam. The game offers 20-30h of fun that never takes itself too seriously...... And then there are two girls kissing each other.
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