Ninja Noire
About
Made for MiniJam 29.
Theme: Ninjas
Limitation: No Combat
The goal for this prototype was a ninja-gumshoe narrative incorporating a walk-through mechanic, looking for clues, and reading dialog to see what was needed and where the player had to go. While stealth and dialog choices were wanted, by the time the underlying systems were in place, those features needed to be cut.
What Made It: Dialog, portraits, basic backgrounds, custom triggers for dialog events, player skills (Hint Eye, Lockpick), and interaction with the environment.
What Didn't Make It: Gameplay (lol), sound, stealth gameplay, extended narrative, 4 planned characters to move the general story along.
What I Learned
- Unity doesn't have to be all about underlying script systems. You can actually make progress with it!
- This was my first jam, and people were very eager to show off their stuff. I was happy to experience that.
- Sleep is important for game jams (YMMV)
- It will be easier to go for core features next jam rather than large systems.
Credits:
Font - "Hello World" - Anthony Gross
Public domain, GPL, OFL
https://fontmeme.com/fonts/hello-world-font/
Art feedback - GHPCDev
Please leave me feedback in the comments below or hit me up on Discord. ;)