Ninja Noire

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Made for MiniJam 29.

Theme: Ninjas

Limitation: No Combat

The goal for this prototype was a ninja-gumshoe narrative incorporating a walk-through mechanic, looking for clues, and reading dialog to see what was needed and where the player had to go. While stealth and dialog choices were wanted, by the time the underlying systems were in place, those features needed to be cut.

What Made It: Dialog, portraits, basic backgrounds, custom triggers for dialog events, player skills (Hint Eye, Lockpick), and interaction with the environment.

What Didn't Make It: Gameplay (lol), sound, stealth gameplay, extended narrative, 4 planned characters to move the general story along.

What I Learned

  • Unity doesn't have to be all about underlying script systems. You can actually make progress with it!
  • This was my first jam, and people were very eager to show off their stuff. I was happy to experience that. 
  • Sleep is important for game jams (YMMV)
  • It will be easier to go for core features next jam rather than large systems.

Credits:

Font - "Hello World" - Anthony Gross
Public domain, GPL, OFL
https://fontmeme.com/fonts/hello-world-font/

Art feedback - GHPCDev

Please leave me feedback in the comments below or hit me up on Discord. ;)

Platforms
Release date
Developer
kavi
Age rating
Not rated

System requirements for Web

Read more...
Ninja Noire screenshot, image №1957533 - RAWG
Edit the game info
Last Modified: Jun 7, 2019

Where to buy

itch.io