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Microsoft from Deutsch
Microsoft from Deutsch
Until a few Days ago, this was a Game that I would definitely have rated positively. It is pleasantly demanding, the (former) Achievements were motivating and meaningful designed. You had to play attentively and focus on certain Things here and there to get to 100%.
Now the Developer decided to add 5000 pointless achievements to this Game and that's a Point I absolutely can't tolerate. As much Fun as this Game is, through this superfluous Flood of "Achievements," which are basically none, it completely destroys the Fun. I can now see that I get away from my 2% in this Game and probably run it hour after Hour, even though it has already been played through by me.
Once again in Plain language: The Game itself would be recommended, but due to the Developer's renewed Behavior, I have to advise everyone not to buy it.
Really sad when someone tries to boost their Sales Numbers in this paltry way ...
Translated by
Microsoft from French
Microsoft from French
If I start by saying it's an undercover game developed with unity, some might stop reading after the point I'm going to put, right there, at the end of my sentence. For those who have crossed the point, I will take stock of this Ninja stealth knowing that he has, to date, two suites.
The game consists of 3 sections that can be done in any order. Episode 1 is the longest and probably the easiest. Episode 2 is slightly more difficult and in the same vein. The third part is, no doubt, an addition for a Halloween (with pumpkins and ghosts). It is the most difficult and I must confess that I was sometimes at two fingers to annoy me in some rooms. If some games frustrate you easily, I would advise against this last section.
I would like to point out that the keys are configurable at the launch of the game on the unity screen which allows to set the screen resolution, the full screen mode or not, etc. You just have to change the tab (memory, I think the tab is called "input"). This is important because at the base the game is set up for a QWERTY keyboard.
The strengths: + a ridiculous price for the quality of the product. It takes 4-5 hours to finish all three sections. I spent 1-2 extra hours in order to have all steam successes, find the place to make a small video (see the little bug below) and do a second round to see if I hadn't forgotten anything.
+ Easy grip: the arrow keys and another to hide in a carton. The whole thing is pretty intuitive. There is a small tutorial (in English) at the beginning of episode 1.
+ Active developers on the Forum.
Neutral points: = no annoying bug. On the other hand, the unity engine has some imperfections. For example, it is sometimes difficult to position the Ninja as you wish. A simple support to advance can produce a small step or a much larger. Likewise, there is this little bug: http://steamcommunity.com/sharedfiles/filedetails/?id=1309804510 = simple but sufficient graphics.
Weaknesses: I don't really have to report it. Good... I'm going to make an effort to put one.
-The game is in English (or Portuguese), but the texts are rare outside the small tutorial.
It's not the ultimate undercover game, but it's doing pretty well. I recommend it to those who know how to keep their composure.