No Hope For Bope
About
Made in a weekend (roughly 16hrs) for the Ludum Dare 50 Compo.
Jam Theme: DELAY THE INEVITABLE
Backstory: Bope did a bad, therefore Bope is now in the instantaneously combustible dark matter beam pit. Its not looking good for Bope. Unless a little divine intervention manages to get him to the top!
Have him touch the green beam to spare him - at least for a little while.
Controls:
A/D - Move
Space - Jump
R - Restart/Start
Left Click/Drag - Move Blocks
Hints:
Use the environment to help you steady the blocks.
Extra Hint - It's not easy