No i in Platformer

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To match the GMTK Jam 2018 - it's a platformer but missing the ability to actually see properly (I think that qualifies as a mechanic of most non-textadventure games, really, but I chose a platformer style). You can see in the first and last areas just so the player can get used to their character a bit and see the minor "ending", so they know to quit the game.

Coded in Unity and it's my first real game. It's severely lacking in content but I think I'll fix that in the future. It was quite the struggle just getting the mechanics working the way I wanted them to, or else I would have included more in areas like Menu, levels, general design.

While looking to see if this idea's been done, I've seen it a couple of times in 3D, but not in 2D. It was quite the learning experience and I hope it's received well.

Any comments or advice is appreciated. Let me know what you'd like to see if I expanded this game in the future.

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Developer
Dreamshaper
Age rating
Not rated

System requirements for PC

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No i in Platformer screenshot, image №1319859 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io