Average Playtime: 6 hours

Nostradamus: The Last Prophecy

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About

The Spiritual. The Supernatural. The Skeptical. All are touched upon in Nostradamus: The Last Prophecy. The player is immortalized as a profiler of sorts in this treasure hunt game - a brilliantly vivid historical rendition of the acclaimed quatrains of Nostradamus. The adventure begins in the South of France as Salon-de-Provence, and its Royal Family fall prey to unfathomable terrors. You play as Madeleine de Nostradame, the daughter of the famous astrologer, author and apothecary as she hunts down an assassin who uses astrology to disguise his crimes as fearsome prophecies. But when past, present and the uncertain future collide…your more logical nature may turn superstitious.
Platforms
Metacritic rating
70
Release date
Apr 24, 2014
Developer
Microids
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8
  • Processor: 800 MHz
  • Memory: 1 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0c
  • Storage: 2 GB available space

System requirements for macOS

Minimum:
  • OS: OSX 10.6
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space
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Last Modified: Sep 17, 2019

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Nostradamus: The Last Prophecy reviews and comments

Translated by
Microsoft from French
I...... can't keep me from posting the evaluation now, so it's my doing Rager and laughing at the same temp.. the game in itself is a little gem, very simpa. graphically pleasing, it's not top, but it's still nice and simpa. a point and click, so we move from piece to room thanks to the click. But! ... We have a first person subjective view that gives us a well simpa immersion. Add to that the do that to look around we move the mouse simply, it gives us a small impression in the style of a VR. very pleasant. by moving the view we obviously move the mouse cursor that will serve us to catch the objects, activate them etc.. the game has a well done inventory (I find) in order to see our big ♥ ♥ ♥ ♥ ♥ ♥ ♥ that we have in our bottomless pockets, sort it, throw it, etc... (you can even change clothes, and it's really useful, not just the one to make it beautiful) Ben then? you're going to tell me... or is the problem? because the, I do not VOI anything funny or annoying.. OK, here we are... in the game, there are 2 points that are both simpa and boring (has the extreme) 1st point you have absolutely no direct help, wholesale, no ATH, no clue, just some info via inventory. for the remainder "plan B". Mission: find a way to darken your complexion (do not look, it is a real mission in the game, ask me the why of how). for that, you will have to find a recipe (that already, you do not absolutely indicate it, so you have to guess), then, once the recipe find, you have to find the ingredients... then prepare them etc. In short, you understood.. without any help, we go round in circles for hours without really knowing what we are looking for. 2nd point the actions.. for a purpose of realism, absurdity, or simply to annoy the player. the devs were told that they would simpa to implenter in the game some realistic actions (and totally absurd, if not for Troller). return to our previous mission... We have our ingredients for our dough/ointment to darken our skin... so I'm heading to the Prep table. I read the recipe carefully, I pour the doses etc.. in the marmitte. impec ', I still have to heat the whole and it's soon over (Finally, I've been circling for 4 hours to find his damn ingredients). I take my marmitte with two hands, I turn to the fire....................................... and in an action, one can no longer stupid, implenter in the game by the devs (thanks... Oh, really.. -_- ) . my character finds it very clever to empty the marmitte totallly on the fire. NON-DIDIOU!!! follows a chain reaction that my frankly makes me Rager as no game has made me Rager for years... not only the entire content of the marmitte has disappeared in the fire (and therefore, it is ruined, it is dead, kapoute...), it appears that the marmitte does not fill magically.... Yes... you understand? ... so I need to start again the whole recipe has zero. -_-and to fill the whole, like if it was not enough... by a natural logic, by pouring the contents of the marmitte on the fire, the latter is made to extinguish. It will therefore be necessary to switch on the fire again. so I see you coming... you will say: "well it's easy, you start the recipe it takes 20 seconds and Basta." Yes, it's true... but it is mostly the fact that I lost hours to look for what to do before discovering the famous recipe and arrive the... all this to see the result which I was frankly reassuring to finish being reduced to nil in 2 seconds because of a stupid logic to allow the character to empty a marmitte in the fire-_-(I recall that you have absolutely no indication of what v OU have to do... So imagine my reaction) and, as you will have understood... It is only one mission of the game... all seems to be of the same overwhelming. so I expect to frankly Rager because of a bad click at any time. Apart from these 2 big flaws... one must note something important is that the game is also 100% French, text and voice, that the French voices are frankly well made. voila that restores a bit of good to this game, which in the whole shows well simpa. I will just love that there is not this absurd click System for actions that are even more so. 7.5/10 (it deserves it I find) + the side immersion style VR + dubbing 100% French + history + mouse use to observe and act + really good graphics + everything in 3D real temp-lack of total indications-interactions/actions TOTA really stupid achievable with a simple wrong click PS: I'll finish it for on, it's captivating
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