Not a Fightclub Game
About
This is, under no circumstances, a fight club game. And if it were, which it totally isn't, I definitely wouldn't say so here. You would, however, use LMB to start fighting and to punch, and RMB to kick.
First foray into Behavior Trees and Finite State Machines for Enemy fighting logic. Ended up using a FSM, since Ninjutsu's FSM module is so easy to use. Used NavMesh to get enemies to surround player, but that's still a little jittery.
Thanks to Replica Studios for all the generated speech and @surgio for the unsplash picture on the main menu.
Building a game from scratch in a few days is hard. Too hard to add an ending, which is why there isn't one unless you get knocked down.... otherwise it goes on forever. I hope you enjoy it!