Nothing in Sight (RUBIKA)
About
Ypres, 1915. World War One is raging in Europe. Four french soldiers have just arrived in Ypres, Belgium. As their leader, you will learn to know them, as they go through tragic events, in an ever-crumbling trench.
Nothing in Sight is a narrative-management game, where you have to take care of four characters. You will have to manage their health, mental health and rest. You will also discover their stories and background as you go through the days before the battle..
Controls- ZQSD / Arrow Keys / Mouse : Move the camera
- Left click : Select
- Right Click / Drag & Drop : Assign or Distribute
- Double Right Click : Run (costs rest!)
- 1 2 3 4 : Select characters
Nothing in Sight is a student graduation project, developed in 9 months, by 7 students from Rubika, France. The game was made with Unity.
- Aditya Joy - 3D Generalist
- Clémence Descharles - UI Artist
- Eric Escher - Shader & Gameplay Programmer
- Félix Pinchon - Tools & Gameplay Programmer
- Guillaume Faguet - Producer, Game & Narrative Designer
- Lucas Devillers - Technical Game Designer
- Thibault Moitel - Technical & Environment Artist
Special thanks to Christophe Lie Gosset (Concepts & Portraits), Hector Bonte (Music), Boris Dauvergne (3D Art),Etienne Vantorre Rémy Fontan & Loup Druet (Writing).