Nova Blitz reviews

Translated by
Microsoft from French
I can not say that I played for a long time in this game but I have a fairly large experience of CCMD (since MTG, more than twenty years ago). For noticing two major problems in this GCC. The first problem: the craft crafter a map in this game is a huge hassle: the ratio is 20/1 which is huge. Knowing that you can put the same card 3 times in your deck, you will have to destroy 60 legendary to get 3. After the Nano robot which is the currency of the game for the craft is bought against the sounding and the big cash, you will have to count 20 euros for craft 1 legendary.... the second problem: the timer you and your opponent have a timer to play your cards that lasts about 15 seconds for each opponent depending on who has the initiative. Now this timer is much but really much too short notament when you have many creatures on the Board which some with activations, the time lapse of the timer often prevent you from playing them properly. The timer has another problem, it just makes it easy to play control because it is really too short even using that of the opponent to reflect especially in the game ends. Which is still very very annoying for a GCC. Otherwise the card game itself is quite classic, although I liked the mix of genres between SF and heroic fantasy but the two problems mentioned above prevents me decently to recommend it.
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Translated by
Microsoft from French
RNG horrible... At first I got a lot of fun can be a can too, but like all GCC there comes a time or any part in c * * * * so maybe it's related to matchmaking to lack of players on the games. Past level 20, we fall on players level 10/13 and there of fun and feeling of power we pass to that of frustration, so we remake his deck thinking that it is crappy, we lose 10 times of the sharpened, the person in front still possesses the good s cards and it only takes a few laps to put us a raclé. The change has taken place since some patches, the impression that has a certain level the AI dlving the deck of the players who put us in the beating. The matchmaking has always been the weakest point of the GCC, certain lets you gain around 50% of your match, other lets you believe that you are balmy and you punished this is the case of Nova blitz. Unfortunately the skill to a place too can important in what kind of games today, it is the game in itself that decides who will be the winner from the beginning, for balance or for other factors any sensation of power there is fictitious past the stage of recuperation ration of good cards. In the other important defaults of the games:-soundtrack really bad, even sounds of 8 bits are more enjoyable to hear, oblige to cut-no voice-sound as bad as the sounds-certain card race are really more op than other the deities for example-lack of players cruelly in the Nice aspects:-graphic universe symsympathetic-mix of all genres heroic fantasy, Sci Fi, etc so if you stand to be laminate 20 times to sharpen by the same person go there, otherwise refrain you s.
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